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Searched refs:contextAttributeList (Results 1 – 6 of 6) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_context/
H A Dvita_ctx.c96 static const EGLint contextAttributeList[] = { in vita_set_video_mode() local
111 if (!egl_create_context(&ctx_vita->egl, contextAttributeList)) in vita_set_video_mode()
H A Dswitch_ctx.c151 static const EGLint contextAttributeList[] = in switch_ctx_set_video_mode() local
166 if (!egl_create_context(&ctx_nx->egl, contextAttributeList)) in switch_ctx_set_video_mode()
H A Dorbis_ctx.c158 contextAttributeList[] = in orbis_ctx_set_video_mode() local
174 if (!egl_create_context(&ctx_orbis->egl, contextAttributeList)) in orbis_ctx_set_video_mode()
/dports/games/easyrpg-player/Player-0.7.0/src/platform/switch/
H A Dswitch_ui.cpp170 static const EGLint contextAttributeList[] = { in initEgl() local
177 contextAttributeList); in initEgl()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/switch/
H A Dmain.c141 EGLint contextAttributeList[] = { in initEgl() local
146 s_context = eglCreateContext(s_display, config, EGL_NO_CONTEXT, contextAttributeList); in initEgl()
/dports/emulators/mgba/mgba-0.9.2/src/platform/switch/
H A Dmain.c153 EGLint contextAttributeList[] = { in eglInit() local
158 s_context = eglCreateContext(s_display, config, EGL_NO_CONTEXT, contextAttributeList); in eglInit()