Searched refs:continue_game (Results 1 – 6 of 6) sorted by relevance
16 static void continue_game(MenuData *m, void *arg) { in continue_game() function45 add_menu_entry(m, s, c? continue_game : NULL, NULL); in create_gameover_menu()
31 function game_manager:continue_game() function
170 int continue_game = 1; member
134 } else if (index == indices.continue_game) { // Load Game in Update()
708 bool continue_game(true); in ParseArguments() local730 continue_game = false; in ParseArguments()772 continue_game = false; in ParseArguments()774 return continue_game; in ParseArguments()
121 game_manager:continue_game()