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Searched refs:continue_game (Results 1 – 6 of 6) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/menu/
H A Dgameovermenu.c16 static void continue_game(MenuData *m, void *arg) { in continue_game() function
45 add_menu_entry(m, s, c? continue_game : NULL, NULL); in create_gameover_menu()
/dports/games/voadi/voadi-v0.3/data/scripts/
H A Dgame_manager.lua31 function game_manager:continue_game() function
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_title.h170 int continue_game = 1; member
H A Dscene_title.cpp134 } else if (index == indices.continue_game) { // Load Game in Update()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dgame.cpp708 bool continue_game(true); in ParseArguments() local
730 continue_game = false; in ParseArguments()
772 continue_game = false; in ParseArguments()
774 return continue_game; in ParseArguments()
/dports/games/voadi/voadi-v0.3/data/scripts/menus/
H A Dtitle_screen.lua121 game_manager:continue_game()