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Searched refs:control_WriteStringToBuffer (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dcontrol.h115 BOOL control_WriteStringToBuffer(BYTE *str);
H A Ditems.cpp1752 if (!control_WriteStringToBuffer((BYTE *)item[i]._iIName)) { in GetStaffPower()
1800 if (!control_WriteStringToBuffer((BYTE *)istr)) in GetStaffSpell()
2400 if (!control_WriteStringToBuffer((BYTE *)item[i]._iIName)) { in GetItemPower()
H A Dcontrol.cpp1197 BOOL control_WriteStringToBuffer(BYTE *str) in control_WriteStringToBuffer() function