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Searched refs:convertFactor (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/support_data/
H A DossimDemHeader.cpp776 double convertFactor = 1.0; in getImageGeometry() local
779 convertFactor = 1.0 / 3600; in getImageGeometry()
783 convertFactor = 180.0 / M_PI; in getImageGeometry()
788 (tieX * convertFactor) ); in getImageGeometry()
791 (tieY * convertFactor) ); in getImageGeometry()
794 (scaleX * convertFactor) ); in getImageGeometry()
797 (scaleY * convertFactor) ); in getImageGeometry()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h135 …constexpr float convertFactor = static_cast<float>(static_cast<double>(1.0) / static_cast<double>(… in bits_to_01() local
136 return bits * convertFactor; in bits_to_01()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Doslnoise.h135 …constexpr float convertFactor = static_cast<float>(static_cast<double>(1.0) / static_cast<double>(… in bits_to_01() local
136 return bits * convertFactor; in bits_to_01()