/dports/math/glm/glm-0.9.9.8/test/gtc/ |
H A D | gtc_color_space.cpp | 14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test() 20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test() 43 glm::vec4 const ColorGNE = glm::convertLinearToSRGB(ColorSourceGNI) * glm::vec4(255); in test() 44 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceGNI); in test() 61 glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color)); in test() 62 glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color)); in test()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtc/ |
H A D | gtc_color_space.cpp | 14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test() 20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test() 43 glm::vec4 const ColorGNE = glm::convertLinearToSRGB(ColorSourceGNI) * glm::vec4(255); in test() 44 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceGNI); in test() 61 glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color)); in test() 62 glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color)); in test()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtc/ |
H A D | gtc_color_space.cpp | 14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test() 20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test() 51 glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color)); in test() 52 glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color)); in test()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtc/ |
H A D | gtc_color_space.cpp | 14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test() 20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtc/ |
H A D | gtc_color_space.cpp | 14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test() 20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
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/dports/math/glm/glm-0.9.9.8/test/gtx/ |
H A D | gtx_color_encoding.cpp | 21 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 29 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 35 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtx/ |
H A D | gtx_color_encoding.cpp | 21 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 29 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 35 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtx/ |
H A D | gtx_color_encoding.cpp | 21 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test() 29 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test() 35 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear); 41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
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H A D | color_space.inl | 53 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) function 59 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) function
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear); 41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
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H A D | color_space.inl | 53 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) function 59 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) function
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear); 41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
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H A D | color_space.inl | 53 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) function 59 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) function
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear); 41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
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/dports/math/glm/glm-0.9.9.8/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear); 41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
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H A D | color_space.inl | 52 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function 59 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function 68 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear); 41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
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H A D | color_space.inl | 53 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function 60 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function 69 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear); 41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
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H A D | color_space.inl | 52 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function 59 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function 68 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear); 41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
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H A D | color_space.inl | 52 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function 59 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function 68 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | color_space.hpp | 36 GLM_FUNC_DECL vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const & ColorLinear); 41 GLM_FUNC_DECL vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const & ColorLinear, T Gamma);
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H A D | color_space.inl | 53 GLM_FUNC_QUALIFIER vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const& ColorLinear) function 60 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function 69 …GLM_FUNC_QUALIFIER vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const& ColorLinear, T Gam… function
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