Home
last modified time | relevance | path

Searched refs:convertLinearToSRGB (Results 1 – 25 of 38) sorted by relevance

12

/dports/math/glm/glm-0.9.9.8/test/gtc/
H A Dgtc_color_space.cpp14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test()
20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
43 glm::vec4 const ColorGNE = glm::convertLinearToSRGB(ColorSourceGNI) * glm::vec4(255); in test()
44 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceGNI); in test()
61 glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color)); in test()
62 glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color)); in test()
/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtc/
H A Dgtc_color_space.cpp14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test()
20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
43 glm::vec4 const ColorGNE = glm::convertLinearToSRGB(ColorSourceGNI) * glm::vec4(255); in test()
44 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceGNI); in test()
61 glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color)); in test()
62 glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color)); in test()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtc/
H A Dgtc_color_space.cpp14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test()
20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
51 glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color)); in test()
52 glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color)); in test()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtc/
H A Dgtc_color_space.cpp14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test()
20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtc/
H A Dgtc_color_space.cpp14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB); in test()
20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
/dports/math/glm/glm-0.9.9.8/test/gtx/
H A Dgtx_color_encoding.cpp21 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
29 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
35 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtx/
H A Dgtx_color_encoding.cpp21 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
29 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
35 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtx/
H A Dgtx_color_encoding.cpp21 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f); in test()
29 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA); in test()
35 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f); in test()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
H A Dcolor_space.inl53 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) function
59 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) function
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
H A Dcolor_space.inl53 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) function
59 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
H A Dcolor_space.inl53 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear) function
59 GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma) function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
/dports/math/glm/glm-0.9.9.8/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
H A Dcolor_space.inl52 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function
59 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function
68 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
H A Dcolor_space.inl53 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function
60 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function
69 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
H A Dcolor_space.inl52 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function
59 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function
68 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
41 GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
H A Dcolor_space.inl52 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear) function
59 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function
68 GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma) function
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dcolor_space.hpp36 GLM_FUNC_DECL vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const & ColorLinear);
41 GLM_FUNC_DECL vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const & ColorLinear, T Gamma);
H A Dcolor_space.inl53 GLM_FUNC_QUALIFIER vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const& ColorLinear) function
60 GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) function
69 …GLM_FUNC_QUALIFIER vecType<L, T, P> convertLinearToSRGB(vecType<L, T, P> const& ColorLinear, T Gam… function

12