/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/ |
H A D | LocalEnergyMinimizer.cpp | 99 matter.convertToQuaternions(tempState, state); in minimizeEnergy()
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H A D | RigidBodyNodeSpec_Custom.h | 178 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
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H A D | RigidBodyNodeSpec_LineOrientation.h | 406 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
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H A D | RigidBodyNodeSpec_Ball.h | 441 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
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H A D | ObservedPointFitter.cpp | 361 matter.convertToQuaternions(tempState, state); in findBestFit()
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H A D | RigidBodyNodeSpec_Free.h | 502 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const override in convertToQuaternions() function
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H A D | RigidBodyNode_LoneParticle.cpp | 118 void convertToQuaternions(const Vector& inputQ, in convertToQuaternions() function in RBNodeLoneParticle
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H A D | RigidBodyNodeSpec_Ellipsoid.h | 542 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
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H A D | RigidBodyNodeSpec_FreeLine.h | 498 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const override in convertToQuaternions() function
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H A D | RigidBodyNodeSpec.h | 199 void convertToQuaternions(const Vector& inputQ, in convertToQuaternions() function
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H A D | RigidBodyNode_Weld.cpp | 133 void convertToQuaternions(const Vector& inputQ, in convertToQuaternions() function in ImmobileRigidBodyNode
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H A D | RigidBodyNode.h | 356 virtual void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const in convertToQuaternions() function
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H A D | SimbodyMatterSubsystem.cpp | 1970 void SimbodyMatterSubsystem::convertToQuaternions(const State& inputState, State& outputState) const in convertToQuaternions() function in SimTK::SimbodyMatterSubsystem 1971 { return getRep().convertToQuaternions(inputState, outputState); } in convertToQuaternions()
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H A D | SimbodyMatterSubsystemRep.h | 730 void convertToQuaternions(const State& inputState, State& outputState) const;
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H A D | SimbodyMatterSubsystemRep.cpp | 1796 convertToQuaternions(const State& inputState, State& outputState) const { in convertToQuaternions() function in SimbodyMatterSubsystemRep 1805 node.convertToQuaternions(inputQ, outputQ); in convertToQuaternions()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/ |
H A D | TestAngleConversions.cpp | 87 matter.convertToQuaternions(euler, quaternions); in main()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/ |
H A D | Assembler.h | 386 getMatterSubsystem().convertToQuaternions(getInternalState(), in updateFromInternalState()
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H A D | SimbodyMatterSubsystem.h | 357 void convertToQuaternions(const State& inputState, State& outputState) const;
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/dports/science/opensim-core/opensim-core-4.1/Bindings/SWIGSimTK/ |
H A D | SimbodyMatterSubsystem.h | 364 void convertToQuaternions(const State& inputState, State& outputState) const;
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