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Searched refs:convertToQuaternions (Results 1 – 19 of 19) sorted by relevance

/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DLocalEnergyMinimizer.cpp99 matter.convertToQuaternions(tempState, state); in minimizeEnergy()
H A DRigidBodyNodeSpec_Custom.h178 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
H A DRigidBodyNodeSpec_LineOrientation.h406 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
H A DRigidBodyNodeSpec_Ball.h441 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
H A DObservedPointFitter.cpp361 matter.convertToQuaternions(tempState, state); in findBestFit()
H A DRigidBodyNodeSpec_Free.h502 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const override in convertToQuaternions() function
H A DRigidBodyNode_LoneParticle.cpp118 void convertToQuaternions(const Vector& inputQ, in convertToQuaternions() function in RBNodeLoneParticle
H A DRigidBodyNodeSpec_Ellipsoid.h542 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const { in convertToQuaternions() function
H A DRigidBodyNodeSpec_FreeLine.h498 void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const override in convertToQuaternions() function
H A DRigidBodyNodeSpec.h199 void convertToQuaternions(const Vector& inputQ, in convertToQuaternions() function
H A DRigidBodyNode_Weld.cpp133 void convertToQuaternions(const Vector& inputQ, in convertToQuaternions() function in ImmobileRigidBodyNode
H A DRigidBodyNode.h356 virtual void convertToQuaternions(const Vector& inputQ, Vector& outputQ) const in convertToQuaternions() function
H A DSimbodyMatterSubsystem.cpp1970 void SimbodyMatterSubsystem::convertToQuaternions(const State& inputState, State& outputState) const in convertToQuaternions() function in SimTK::SimbodyMatterSubsystem
1971 { return getRep().convertToQuaternions(inputState, outputState); } in convertToQuaternions()
H A DSimbodyMatterSubsystemRep.h730 void convertToQuaternions(const State& inputState, State& outputState) const;
H A DSimbodyMatterSubsystemRep.cpp1796 convertToQuaternions(const State& inputState, State& outputState) const { in convertToQuaternions() function in SimbodyMatterSubsystemRep
1805 node.convertToQuaternions(inputQ, outputQ); in convertToQuaternions()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/
H A DTestAngleConversions.cpp87 matter.convertToQuaternions(euler, quaternions); in main()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/
H A DAssembler.h386 getMatterSubsystem().convertToQuaternions(getInternalState(), in updateFromInternalState()
H A DSimbodyMatterSubsystem.h357 void convertToQuaternions(const State& inputState, State& outputState) const;
/dports/science/opensim-core/opensim-core-4.1/Bindings/SWIGSimTK/
H A DSimbodyMatterSubsystem.h364 void convertToQuaternions(const State& inputState, State& outputState) const;