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Searched refs:coriolis_top_angular (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBody.cpp679 btVector3 * coriolis_top_angular = v_ptr; v_ptr += num_links; in stepVelocitiesMultiDof() local
837 - SpatialDotProduct(h_t, h_b, coriolis_top_angular[i], coriolis_bottom_linear[i]) in stepVelocitiesMultiDof()
957 + inertia_top_left[i+1] * coriolis_top_angular[i] in stepVelocitiesMultiDof()
961 + inertia_bottom_left[i+1] * coriolis_top_angular[i] in stepVelocitiesMultiDof()
1034 accel_top[i+1] += coriolis_top_angular[i]; in stepVelocitiesMultiDof()
1598 btVector3 * coriolis_top_angular = v_ptr; v_ptr += num_links; in stepVelocities() local
1687 coriolis_top_angular[i] = btVector3(0,0,0); in stepVelocities()
1730 … - SpatialDotProduct(h_top[i], h_bottom[i], coriolis_top_angular[i], coriolis_bottom_linear[i]); in stepVelocities()
1762 + inertia_top_left[i+1] * coriolis_top_angular[i] in stepVelocities()
1766 + inertia_bottom_left[i+1] * coriolis_top_angular[i] in stepVelocities()
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