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Searched refs:corona_alpha (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_things.c2534 byte corona_alpha; variable
2678 if( corona_alpha < 3 ) in Sprite_Corona_Light_fade()
2689 corona_alpha = (((int)corona_alpha * 3) + 255) >> 2; // +25% in Sprite_Corona_Light_fade()
2693 corona_alpha = ((int)corona_alpha * 3) >> 2; // -25% in Sprite_Corona_Light_fade()
2759 corona_alpha = v; in Sprite_Corona_Light_fade()
2770corona_alpha = (int)(( (float)corona_alpha * corona_alpha + (255 - corona_alpha) * (corona_alpha *… in Sprite_Corona_Light_fade()
2806 corona_alpha = corona_alpha * f; in Sprite_Corona_Light_fade()
2820 corona_alpha = (int)( corona_alpha * ( Z2 - cz ) / ( Z2 - Z1 )); in Sprite_Corona_Light_fade()
2826 corona_alpha = (int)( corona_alpha * cz / Z1 ); in Sprite_Corona_Light_fade()
2832 return corona_alpha; in Sprite_Corona_Light_fade()
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H A Dr_defs.h702 extern byte corona_alpha, corona_bright;
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_light.c441 Surf.FlatColor.s.alpha = corona_alpha; in HWR_DoCoronasLighting()
535 Surf.FlatColor.s.alpha = corona_alpha; in HWR_DL_Draw_Coronas()