Searched refs:corona_alpha (Results 1 – 3 of 3) sorted by relevance
2534 byte corona_alpha; variable2678 if( corona_alpha < 3 ) in Sprite_Corona_Light_fade()2689 corona_alpha = (((int)corona_alpha * 3) + 255) >> 2; // +25% in Sprite_Corona_Light_fade()2693 corona_alpha = ((int)corona_alpha * 3) >> 2; // -25% in Sprite_Corona_Light_fade()2759 corona_alpha = v; in Sprite_Corona_Light_fade()2770 …corona_alpha = (int)(( (float)corona_alpha * corona_alpha + (255 - corona_alpha) * (corona_alpha *… in Sprite_Corona_Light_fade()2806 corona_alpha = corona_alpha * f; in Sprite_Corona_Light_fade()2820 corona_alpha = (int)( corona_alpha * ( Z2 - cz ) / ( Z2 - Z1 )); in Sprite_Corona_Light_fade()2826 corona_alpha = (int)( corona_alpha * cz / Z1 ); in Sprite_Corona_Light_fade()2832 return corona_alpha; in Sprite_Corona_Light_fade()[all …]
702 extern byte corona_alpha, corona_bright;
441 Surf.FlatColor.s.alpha = corona_alpha; in HWR_DoCoronasLighting()535 Surf.FlatColor.s.alpha = corona_alpha; in HWR_DL_Draw_Coronas()