Searched refs:corpseQueueSlot (Results 1 – 6 of 6) sorted by relevance
461 if (LineSpecialLevelInfo(Level).corpseQueueSlot >=466 LineSpecialLevelInfo(Level).corpseQueueSlot %474 LineSpecialLevelInfo(Level).corpseQueueSlot %476 LineSpecialLevelInfo(Level).corpseQueueSlot++;
105 int corpseQueueSlot;
1807 int corpseQueueSlot; variable1814 if(corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()1816 corpse = corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE]; in A_QueueCorpse()1819 corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE] = actor; in A_QueueCorpse()1820 corpseQueueSlot++; in A_QueueCorpse()1844 corpseQueueSlot=0; in P_InitCreatureCorpseQueue()
101 int corpseQueueSlot; variable1588 corpseQueueSlot = 0; in P_InitCorpseQueue()1615 if(corpseQueueSlot >= CORPSEQUEUESIZE) in P_AddCorpseToQueue()1618 mobj_t* corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in P_AddCorpseToQueue()1624 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = mo; in P_AddCorpseToQueue()1625 corpseQueueSlot++; in P_AddCorpseToQueue()
1867 int corpseQueueSlot; variable1874 if (corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()1876 corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in A_QueueCorpse()1880 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor; in A_QueueCorpse()1881 corpseQueueSlot++; in A_QueueCorpse()1905 corpseQueueSlot = 0; in P_InitCreatureCorpseQueue()