Home
last modified time | relevance | path

Searched refs:corpseQueueSlot (Results 1 – 6 of 6) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.FlagsAndAppearance.vc461 if (LineSpecialLevelInfo(Level).corpseQueueSlot >=
466 LineSpecialLevelInfo(Level).corpseQueueSlot %
474 LineSpecialLevelInfo(Level).corpseQueueSlot %
476 LineSpecialLevelInfo(Level).corpseQueueSlot++;
H A DLineSpecialLevelInfo.vc105 int corpseQueueSlot;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c1807 int corpseQueueSlot; variable
1814 if(corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()
1816 corpse = corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE]; in A_QueueCorpse()
1819 corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE] = actor; in A_QueueCorpse()
1820 corpseQueueSlot++; in A_QueueCorpse()
1844 corpseQueueSlot=0; in P_InitCreatureCorpseQueue()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c101 int corpseQueueSlot; variable
1588 corpseQueueSlot = 0; in P_InitCorpseQueue()
1615 if(corpseQueueSlot >= CORPSEQUEUESIZE) in P_AddCorpseToQueue()
1618 mobj_t* corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in P_AddCorpseToQueue()
1624 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = mo; in P_AddCorpseToQueue()
1625 corpseQueueSlot++; in P_AddCorpseToQueue()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c1867 int corpseQueueSlot; variable
1874 if (corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()
1876 corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in A_QueueCorpse()
1880 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor; in A_QueueCorpse()
1881 corpseQueueSlot++; in A_QueueCorpse()
1905 corpseQueueSlot = 0; in P_InitCreatureCorpseQueue()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c1867 int corpseQueueSlot; variable
1874 if (corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()
1876 corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in A_QueueCorpse()
1880 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor; in A_QueueCorpse()
1881 corpseQueueSlot++; in A_QueueCorpse()
1905 corpseQueueSlot = 0; in P_InitCreatureCorpseQueue()