Searched refs:cosHalfAngle (Results 1 – 12 of 12) sorted by relevance
287 const VersorType::ValueType cosHalfAngle = ratio.GetW(); in itkVersorTransformOptimizerTest() local289 cosHalfAngle * cosHalfAngle; in itkVersorTransformOptimizerTest()
355 const VersorType::ValueType cosHalfAngle = ratio.GetW(); in itkVersorRigid3DTransformOptimizerTest() local357 cosHalfAngle * cosHalfAngle; in itkVersorRigid3DTransformOptimizerTest()
126 …, D(D), L(L), halfAngle(halfAngle), radHalfAngle(deg2rad(halfAngle)), cosHalfAngle(cos(deg2rad(hal… in DistantLight()144 float cosHalfAngle; //!< Cosine of half illumination angle variable
402 f32 cosHalfAngle = cosf(halfAngle); in Set() local406 Set(tmp, cosHalfAngle); in Set()
884 decimal cosHalfAngle = relativeRotation.w; in computeCurrentHingeAngle() local892 hingeAngle = decimal(2.0) * std::atan2(sinHalfAngleAbs, cosHalfAngle); in computeCurrentHingeAngle()895 hingeAngle = decimal(2.0) * std::atan2(sinHalfAngleAbs, -cosHalfAngle); in computeCurrentHingeAngle()
3383 this->cosHalfAngle = (float) cos( DEG2RAD( coneAngle * 0.25f ) ); in Setup()3467 q.w = cosHalfAngle; in Add()3573 saveFile->WriteFloat( cosHalfAngle ); in Save()3589 saveFile->ReadFloat( cosHalfAngle ); in Restore()3637 cosHalfAngle[0] = (float) cos( DEG2RAD( pyramidAngle1 * 0.25f ) ); in Setup()3734 q.w = cosHalfAngle[i]; in Add()3827 q.w = cosHalfAngle[i]; in DebugDraw()3857 saveFile->WriteFloat( cosHalfAngle[0] ); in Save()3858 saveFile->WriteFloat( cosHalfAngle[1] ); in Save()3876 saveFile->ReadFloat( cosHalfAngle[0] ); in Restore()[all …]
564 float cosHalfAngle; // cos( coneAngle / 4 ) variable596 float cosHalfAngle[2]; // cos( pyramidAngle / 4 ) variable
3384 this->cosHalfAngle = (float) cos( DEG2RAD( coneAngle * 0.25f ) ); in Setup()3468 q.w = cosHalfAngle; in Add()3574 saveFile->WriteFloat( cosHalfAngle ); in Save()3590 saveFile->ReadFloat( cosHalfAngle ); in Restore()3638 cosHalfAngle[0] = (float) cos( DEG2RAD( pyramidAngle1 * 0.25f ) ); in Setup()3735 q.w = cosHalfAngle[i]; in Add()3828 q.w = cosHalfAngle[i]; in DebugDraw()3858 saveFile->WriteFloat( cosHalfAngle[0] ); in Save()3859 saveFile->WriteFloat( cosHalfAngle[1] ); in Save()3877 saveFile->ReadFloat( cosHalfAngle[0] ); in Restore()[all …]
3587 float cosHalfAngle = (float) cos(halfAngle); in E3Quaternion_SetRotateAboutAxis() local3590 quaternion->w = cosHalfAngle; in E3Quaternion_SetRotateAboutAxis()3625 float cosHalfAngle; in E3Quaternion_SetRotateVectorToVector() local3628 cosHalfAngle = E3Math_SquareRoot((1.0f + cosAngle) * 0.5f); in E3Quaternion_SetRotateVectorToVector()3632 factor = 1.0f / (2.0f * cosHalfAngle); in E3Quaternion_SetRotateVectorToVector()3634 quaternion->w = cosHalfAngle; in E3Quaternion_SetRotateVectorToVector()
89 in.L * rcp(uniformSampleConePDF(in.cosHalfAngle)), in updateLight()90 in.cosHalfAngle); in updateLight()
3801 int cosHalfAngle = GetCos(128); in InitialiseThirdAvoidance() local3804 deltaRotQ.quatw=cosHalfAngle; in InitialiseThirdAvoidance()