Searched refs:cosU (Results 1 – 8 of 8) sorted by relevance
40 double cosU = cos(U); in ll2xy() local42 double T = asin(_cosAlphaC * sin(U) + _sinAlphaC * cosU * cos(V)); in ll2xy()43 double D = asin(cosU * sin(V) / cos(T)); in ll2xy()
263 arma::mat cosU=U; in cosmat() local275 cosU.zeros(); in cosmat()277 cosU+=std::cos(evals(i))*evec.col(i)*arma::trans(evec.col(i)); in cosmat()282 cosU.eye(); in cosmat()286 cosU+=0.5*Usq*(-1.0 + Usq*(1/12.0 - 1/360.0*Usq)); in cosmat()289 return cosU; in cosmat()
267 arma::mat cosU=U; in cosmat() local279 cosU.zeros(); in cosmat()281 cosU+=std::cos(evals(i))*evec.col(i)*arma::trans(evec.col(i)); in cosmat()286 cosU.eye(); in cosmat()290 cosU+=0.5*Usq*(-1.0 + Usq*(1/12.0 - 1/360.0*Usq)); in cosmat()293 return cosU; in cosmat()
534 basis cosU = projToSurf.calcAbsCos ( velocityU ); in convergeVelocity() local538 newGuess.cos = cosU > cosV ? cosU : cosV; in convergeVelocity()540 if ( cosU <= normTol && cosV <= normTol ) in convergeVelocity()717 basis cosU = projToSurf.calcAbsCos ( velocityU ); in convergeNewton() local721 newGuess.cos = cosU > cosV ? cosU : cosV; in convergeNewton()723 if ( cosU <= normTol && cosV <= normTol ) in convergeNewton()
425 basis cosU = projToSurf.calcAbsCos ( uVect ); in projPtSurf() local431 cout << "Cosine U: " << cosU << "\n"; in projPtSurf()435 if ( cosU <= cosTol && cosT <= cosTol ) in projPtSurf()
374 auto cosU = cosf(uVal * f_2PI); in createCapsuleMesh() local375 auto xVal = rad * cosU; in createCapsuleMesh()401 auto cosU = cosf(uVal * f_2PI); in createCapsuleMesh() local402 auto xVal = rad * cosU; in createCapsuleMesh()
633 float one, cosU; in calcJumpAngle() local652 cosU = (float)cos(U); in calcJumpAngle()653 one = l * FAUX_GRAVITY * (cosU * cosU); in calcJumpAngle()