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Searched refs:cosU (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/gpxsee/GPXSee-7.32/src/map/
H A Dkrovak.cpp40 double cosU = cos(U); in ll2xy() local
42 double T = asin(_cosAlphaC * sin(U) + _sinAlphaC * cosU * cos(V)); in ll2xy()
43 double D = asin(cosU * sin(V) / cos(T)); in ll2xy()
/dports/science/erkale-pseudopotentials/erkale-870e772f09631b3dbdd99a18e4f3d4786d684a01/src/
H A Dlinalg.cpp263 arma::mat cosU=U; in cosmat() local
275 cosU.zeros(); in cosmat()
277 cosU+=std::cos(evals(i))*evec.col(i)*arma::trans(evec.col(i)); in cosmat()
282 cosU.eye(); in cosmat()
286 cosU+=0.5*Usq*(-1.0 + Usq*(1/12.0 - 1/360.0*Usq)); in cosmat()
289 return cosU; in cosmat()
/dports/science/erkale/erkale-8297aefe5aac9dbbb291e04c07661f3cff94a99a/src/
H A Dlinalg.cpp267 arma::mat cosU=U; in cosmat() local
279 cosU.zeros(); in cosmat()
281 cosU+=std::cos(evals(i))*evec.col(i)*arma::trans(evec.col(i)); in cosmat()
286 cosU.eye(); in cosmat()
290 cosU+=0.5*Usq*(-1.0 + Usq*(1/12.0 - 1/360.0*Usq)); in cosmat()
293 return cosU; in cosmat()
/dports/cad/calculix/CalculiX/libSNL/src/
H A DsnlSurface_projection.cpp534 basis cosU = projToSurf.calcAbsCos ( velocityU ); in convergeVelocity() local
538 newGuess.cos = cosU > cosV ? cosU : cosV; in convergeVelocity()
540 if ( cosU <= normTol && cosV <= normTol ) in convergeVelocity()
717 basis cosU = projToSurf.calcAbsCos ( velocityU ); in convergeNewton() local
721 newGuess.cos = cosU > cosV ? cosU : cosV; in convergeNewton()
723 if ( cosU <= normTol && cosV <= normTol ) in convergeNewton()
H A DsnlNurbsCommon.cpp425 basis cosU = projToSurf.calcAbsCos ( uVect ); in projPtSurf() local
431 cout << "Cosine U: " << cosU << "\n"; in projPtSurf()
435 if ( cosU <= cosTol && cosT <= cosTol ) in projPtSurf()
/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/
H A DChIrrMeshTools.cpp374 auto cosU = cosf(uVal * f_2PI); in createCapsuleMesh() local
375 auto xVal = rad * cosU; in createCapsuleMesh()
401 auto cosU = cosf(uVal * f_2PI); in createCapsuleMesh() local
402 auto xVal = rad * cosU; in createCapsuleMesh()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_stalker.c633 float one, cosU; in calcJumpAngle() local
652 cosU = (float)cos(U); in calcJumpAngle()
653 one = l * FAUX_GRAVITY * (cosU * cosU); in calcJumpAngle()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_stalker.c633 float one, cosU; in calcJumpAngle() local
652 cosU = (float)cos(U); in calcJumpAngle()
653 one = l * FAUX_GRAVITY * (cosU * cosU); in calcJumpAngle()