Home
last modified time | relevance | path

Searched refs:cos_inv_yaw (Results 1 – 1 of 1) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c1111 float cos_inv_yaw, sin_inv_yaw; variable
1226 cos_inv_yaw = (float)cos(inv_yaw * M_PI / 180.f); in gld_StartDrawScene()
2357 x1 = +(sprite->x1 * cos_inv_yaw - y1z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2358 x2 = +(sprite->x2 * cos_inv_yaw - y1z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2359 x3 = +(sprite->x1 * cos_inv_yaw - y2z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2360 x4 = +(sprite->x2 * cos_inv_yaw - y2z2_y * sin_inv_yaw) + sprite->x; in gld_DrawSprite()
2381 x1 = +(sprite->x1 * cos_inv_yaw) + sprite->x; in gld_DrawSprite()
2382 x2 = +(sprite->x2 * cos_inv_yaw) + sprite->x; in gld_DrawSprite()
2587 sprite.x + cos_inv_yaw * (sprite.x1 + sprite.x2) / 2.0f, in gld_ProjectSprite()
2810 sprite->z -= delta * cos_inv_yaw; in gld_DrawItemsSortSprites()
[all …]