Searched refs:cos_rx (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/ |
H A D | ImathMatrix.h | 2936 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 2940 cos_rx = Math<T>::cos (r[0]); 2951 x[1][0] = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 2958 x[2][2] = cos_ry * cos_rx; 3006 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 3013 cos_rx = Math<S>::cos (r[0]); 3022 m10 = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 3023 m11 = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; 3025 m20 = -sin_rz * -sin_rx + cos_rz * sin_ry * cos_rx; 3026 m21 = cos_rz * -sin_rx + sin_rz * sin_ry * cos_rx; [all …]
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/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/ |
H A D | ImathMatrix.h | 2928 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 2932 cos_rx = Math<T>::cos (r[0]); 2943 x[1][0] = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 2950 x[2][2] = cos_ry * cos_rx; 2998 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 3005 cos_rx = Math<S>::cos (r[0]); 3014 m10 = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 3015 m11 = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; 3017 m20 = -sin_rz * -sin_rx + cos_rz * sin_ry * cos_rx; 3018 m21 = cos_rz * -sin_rx + sin_rz * sin_ry * cos_rx; [all …]
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/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/ |
H A D | ImathMatrix.h | 2936 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 2940 cos_rx = Math<T>::cos (r[0]); 2951 x[1][0] = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 2958 x[2][2] = cos_ry * cos_rx; 3006 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 3013 cos_rx = Math<S>::cos (r[0]); 3022 m10 = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 3023 m11 = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; 3025 m20 = -sin_rz * -sin_rx + cos_rz * sin_ry * cos_rx; 3026 m21 = cos_rz * -sin_rx + sin_rz * sin_ry * cos_rx; [all …]
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/Imathx/ |
H A D | ImathMatrix.h | 2960 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 2964 cos_rx = Math<T>::cos (r[0]); 2975 x[1][0] = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 2982 x[2][2] = cos_ry * cos_rx; 3030 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 3037 cos_rx = Math<S>::cos (r[0]); 3046 m10 = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 3047 m11 = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; 3049 m20 = -sin_rz * -sin_rx + cos_rz * sin_ry * cos_rx; 3050 m21 = cos_rz * -sin_rx + sin_rz * sin_ry * cos_rx; [all …]
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/Imathx/ |
H A D | ImathMatrix.h | 2960 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 2964 cos_rx = Math<T>::cos (r[0]); 2975 x[1][0] = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 2982 x[2][2] = cos_ry * cos_rx; 3030 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; 3037 cos_rx = Math<S>::cos (r[0]); 3046 m10 = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; 3047 m11 = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; 3049 m20 = -sin_rz * -sin_rx + cos_rz * sin_ry * cos_rx; 3050 m21 = cos_rz * -sin_rx + sin_rz * sin_ry * cos_rx; [all …]
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/dports/math/Imath/Imath-3.1.4/src/Imath/ |
H A D | ImathMatrix.h | 4210 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; in setEulerAngles() local 4214 cos_rx = cos ((T) r.x); in setEulerAngles() 4226 x[1][1] = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; in setEulerAngles() 4232 x[2][2] = cos_ry * cos_rx; in setEulerAngles() 4280 S cos_rz, sin_rz, cos_ry, sin_ry, cos_rx, sin_rx; in rotate() local 4287 cos_rx = cos ((S) r.x); in rotate() 4296 m10 = -sin_rz * cos_rx + cos_rz * sin_ry * sin_rx; in rotate() 4297 m11 = cos_rz * cos_rx + sin_rz * sin_ry * sin_rx; in rotate() 4299 m20 = -sin_rz * -sin_rx + cos_rz * sin_ry * cos_rx; in rotate() 4300 m21 = cos_rz * -sin_rx + sin_rz * sin_ry * cos_rx; in rotate() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | sky.c | 366 float cos_rx = cosf(-rx*M_PI/180.0); in skybox_compute_z_position() local 369 float eye_z = cos_rx*zl*camera_distance-camera_z; in skybox_compute_z_position() 370 float water_end = sin_rx*far_plane+(far_plane*cos_rx-eye_z)*cos_rx/sin_rx; in skybox_compute_z_position()
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