Searched refs:cosviewingrangeglobalang (Results 1 – 8 of 8) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine_priv.h | 24 extern int cosviewingrangeglobalang, sinviewingrangeglobalang;
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H A D | engine.c | 467 int cosviewingrangeglobalang, sinviewingrangeglobalang; variable 651 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in scansector() 659 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in scansector() 1226 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost() 1246 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost() 3185 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in drawsprite() 3186 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in drawsprite() 5560 cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange); in drawrooms() 5686 yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in drawmasks()
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H A D | polymost.c | 2955 …yp1 = ((double)x1*(double)cosviewingrangeglobalang + (double)y1*(double)sinviewingrangeglobalang)/… in polymost_scansector() 2959 …yp2 = ((double)x2*(double)cosviewingrangeglobalang + (double)y2*(double)sinviewingrangeglobalang)/… in polymost_scansector()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_priv.h | 241 extern int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
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H A D | engine.cpp | 1367 int32_t cosviewingrangeglobalang, sinviewingrangeglobalang; variable 1553 dmulscale6(x, cosviewingrangeglobalang, y, sinviewingrangeglobalang) }; in get_rel_coords() 2519 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost() 2526 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost() 5672 … yp1 = dmulscale14(x,cosviewingrangeglobalang,y,sinviewingrangeglobalang); in classicDrawSprite() 8834 cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange); in set_globalang() 9446 const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in renderDrawMasks()
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H A D | polymost.cpp | 6655 … (((fp1.x * cosviewingrangeglobalang) + (fp1.y * sinviewingrangeglobalang)) * (1.0/64.0)) }; in polymost_scansector() 6660 … (((fp2.x * cosviewingrangeglobalang) + (fp2.y * sinviewingrangeglobalang)) * (1.0/64.0)) }; in polymost_scansector()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 165 long cosviewingrangeglobalang, sinviewingrangeglobalang; variable 442 cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange); in drawrooms() 612 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in scansector() 620 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in scansector() 2802 yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in drawmasks() 3242 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in drawsprite() 3243 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in drawsprite() 8073 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost() 8093 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 164 long cosviewingrangeglobalang, sinviewingrangeglobalang; variable 448 cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange); in drawrooms() 651 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in scansector() 659 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in scansector() 2841 yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); in drawmasks() 3281 yp1 = dmulscale6(x1,cosviewingrangeglobalang,y1,sinviewingrangeglobalang); in drawsprite() 3282 yp2 = dmulscale6(x2,cosviewingrangeglobalang,y2,sinviewingrangeglobalang); in drawsprite() 8091 { xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; } in wallmost() 8111 { xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; } in wallmost()
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