/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | monmove.cpp | 565 for( const auto &couch_pos : here.find_furnitures_with_flag_in_radius( pos(), 10, in plan() local 567 if( here.clear_path( pos(), couch_pos, 10, 0, 100 ) ) { in plan() 568 if( rl_dist( pos(), couch_pos ) < rl_dist( pos(), tmp ) ) { in plan() 569 tmp = couch_pos; in plan() 571 couch_loc = couch_pos; in plan()
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H A D | iexamine.cpp | 4733 bool &adjacent_couch, tripoint &couch_pos ) in player_on_couch() argument 4739 couch_pos = couch_loc; in player_on_couch() 4772 static item &cyborg_on_couch( const tripoint &couch_pos, item &null_cyborg ) in cyborg_on_couch() argument 4774 for( item &it : get_map().i_at( couch_pos ) ) { in cyborg_on_couch() 4856 tripoint couch_pos; in autodoc() local 4857 player &patient = player_on_couch( p, examp, null_player, adjacent_couch, couch_pos ); in autodoc() 4861 item &cyborg = cyborg_on_couch( couch_pos, null_cyborg ); in autodoc() 4897 g->save_cyborg( &cyborg, couch_pos, p ); in autodoc()
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H A D | game.h | 476 void save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer );
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H A D | monattack.cpp | 3051 std::list<tripoint> couch_pos = here.find_furnitures_with_flag_in_radius( z->pos(), 10, in nurse_operate() local 3054 if( couch_pos.empty() ) { in nurse_operate()
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H A D | game.cpp | 5408 void game::save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer ) in save_cyborg() argument 5436 m.i_rem( couch_pos, cyborg ); in save_cyborg() 5442 tmp->spawn_at_precise( get_map().get_abs_sub().xy(), couch_pos ); in save_cyborg() 5468 m.i_rem( couch_pos, cyborg ); in save_cyborg()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | monmove.cpp | 565 for( const auto &couch_pos : here.find_furnitures_with_flag_in_radius( pos(), 10, in plan() local 567 if( here.clear_path( pos(), couch_pos, 10, 0, 100 ) ) { in plan() 568 if( rl_dist( pos(), couch_pos ) < rl_dist( pos(), tmp ) ) { in plan() 569 tmp = couch_pos; in plan() 571 couch_loc = couch_pos; in plan()
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H A D | iexamine.cpp | 4733 bool &adjacent_couch, tripoint &couch_pos ) in player_on_couch() argument 4739 couch_pos = couch_loc; in player_on_couch() 4772 static item &cyborg_on_couch( const tripoint &couch_pos, item &null_cyborg ) in cyborg_on_couch() argument 4774 for( item &it : get_map().i_at( couch_pos ) ) { in cyborg_on_couch() 4856 tripoint couch_pos; in autodoc() local 4857 player &patient = player_on_couch( p, examp, null_player, adjacent_couch, couch_pos ); in autodoc() 4861 item &cyborg = cyborg_on_couch( couch_pos, null_cyborg ); in autodoc() 4897 g->save_cyborg( &cyborg, couch_pos, p ); in autodoc()
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H A D | game.h | 476 void save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer );
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H A D | monattack.cpp | 3051 std::list<tripoint> couch_pos = here.find_furnitures_with_flag_in_radius( z->pos(), 10, in nurse_operate() local 3054 if( couch_pos.empty() ) { in nurse_operate()
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H A D | game.cpp | 5408 void game::save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer ) in save_cyborg() argument 5436 m.i_rem( couch_pos, cyborg ); in save_cyborg() 5442 tmp->spawn_at_precise( get_map().get_abs_sub().xy(), couch_pos ); in save_cyborg() 5468 m.i_rem( couch_pos, cyborg ); in save_cyborg()
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