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Searched refs:couch_pos (Results 1 – 10 of 10) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmonmove.cpp565 for( const auto &couch_pos : here.find_furnitures_with_flag_in_radius( pos(), 10, in plan() local
567 if( here.clear_path( pos(), couch_pos, 10, 0, 100 ) ) { in plan()
568 if( rl_dist( pos(), couch_pos ) < rl_dist( pos(), tmp ) ) { in plan()
569 tmp = couch_pos; in plan()
571 couch_loc = couch_pos; in plan()
H A Diexamine.cpp4733 bool &adjacent_couch, tripoint &couch_pos ) in player_on_couch() argument
4739 couch_pos = couch_loc; in player_on_couch()
4772 static item &cyborg_on_couch( const tripoint &couch_pos, item &null_cyborg ) in cyborg_on_couch() argument
4774 for( item &it : get_map().i_at( couch_pos ) ) { in cyborg_on_couch()
4856 tripoint couch_pos; in autodoc() local
4857 player &patient = player_on_couch( p, examp, null_player, adjacent_couch, couch_pos ); in autodoc()
4861 item &cyborg = cyborg_on_couch( couch_pos, null_cyborg ); in autodoc()
4897 g->save_cyborg( &cyborg, couch_pos, p ); in autodoc()
H A Dgame.h476 void save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer );
H A Dmonattack.cpp3051 std::list<tripoint> couch_pos = here.find_furnitures_with_flag_in_radius( z->pos(), 10, in nurse_operate() local
3054 if( couch_pos.empty() ) { in nurse_operate()
H A Dgame.cpp5408 void game::save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer ) in save_cyborg() argument
5436 m.i_rem( couch_pos, cyborg ); in save_cyborg()
5442 tmp->spawn_at_precise( get_map().get_abs_sub().xy(), couch_pos ); in save_cyborg()
5468 m.i_rem( couch_pos, cyborg ); in save_cyborg()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmonmove.cpp565 for( const auto &couch_pos : here.find_furnitures_with_flag_in_radius( pos(), 10, in plan() local
567 if( here.clear_path( pos(), couch_pos, 10, 0, 100 ) ) { in plan()
568 if( rl_dist( pos(), couch_pos ) < rl_dist( pos(), tmp ) ) { in plan()
569 tmp = couch_pos; in plan()
571 couch_loc = couch_pos; in plan()
H A Diexamine.cpp4733 bool &adjacent_couch, tripoint &couch_pos ) in player_on_couch() argument
4739 couch_pos = couch_loc; in player_on_couch()
4772 static item &cyborg_on_couch( const tripoint &couch_pos, item &null_cyborg ) in cyborg_on_couch() argument
4774 for( item &it : get_map().i_at( couch_pos ) ) { in cyborg_on_couch()
4856 tripoint couch_pos; in autodoc() local
4857 player &patient = player_on_couch( p, examp, null_player, adjacent_couch, couch_pos ); in autodoc()
4861 item &cyborg = cyborg_on_couch( couch_pos, null_cyborg ); in autodoc()
4897 g->save_cyborg( &cyborg, couch_pos, p ); in autodoc()
H A Dgame.h476 void save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer );
H A Dmonattack.cpp3051 std::list<tripoint> couch_pos = here.find_furnitures_with_flag_in_radius( z->pos(), 10, in nurse_operate() local
3054 if( couch_pos.empty() ) { in nurse_operate()
H A Dgame.cpp5408 void game::save_cyborg( item *cyborg, const tripoint &couch_pos, player &installer ) in save_cyborg() argument
5436 m.i_rem( couch_pos, cyborg ); in save_cyborg()
5442 tmp->spawn_at_precise( get_map().get_abs_sub().xy(), couch_pos ); in save_cyborg()
5468 m.i_rem( couch_pos, cyborg ); in save_cyborg()