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Searched refs:could_damage_by_attacks (Results 1 – 5 of 5) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Daiutil.c64 if (!could_damage_by_attacks(u, u2)) in type_attack_damage_max()
73 if (!could_damage_by_attacks(u, u2)) in type_attack_damage_min()
170 if (could_damage_by_attacks(u, u2)) in type_possible_damage_methods()
H A Daiunit.h104 extern int could_damage_by_attacks(int u, int u2);
H A Daiunit.cc606 could_damage_by_attacks(int u, int u2) in could_damage_by_attacks() function
674 return (could_damage_by_attacks(u, u2) && !uu_hp_min(u, u2)); in could_destroy_by_attacks()
726 return (could_damage_by_fire(u, u2) || could_damage_by_attacks(u, u2)); in could_damage_by_combat()
H A Dplan.c1358 && could_damage_by_attacks(u1, u3))
1367 && could_damage_by_attacks(u1, u3)) {
H A Dai.c1476 (could_damage_by_attacks(u1, u2) ? in ai_go_after_victim()