Searched refs:could_damage_by_attacks (Results 1 – 5 of 5) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | aiutil.c | 64 if (!could_damage_by_attacks(u, u2)) in type_attack_damage_max() 73 if (!could_damage_by_attacks(u, u2)) in type_attack_damage_min() 170 if (could_damage_by_attacks(u, u2)) in type_possible_damage_methods()
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H A D | aiunit.h | 104 extern int could_damage_by_attacks(int u, int u2);
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H A D | aiunit.cc | 606 could_damage_by_attacks(int u, int u2) in could_damage_by_attacks() function 674 return (could_damage_by_attacks(u, u2) && !uu_hp_min(u, u2)); in could_destroy_by_attacks() 726 return (could_damage_by_fire(u, u2) || could_damage_by_attacks(u, u2)); in could_damage_by_combat()
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H A D | plan.c | 1358 && could_damage_by_attacks(u1, u3)) 1367 && could_damage_by_attacks(u1, u3)) {
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H A D | ai.c | 1476 (could_damage_by_attacks(u1, u2) ? in ai_go_after_victim()
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