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Searched refs:cpCollisionID (Results 1 – 10 of 10) sorted by relevance

/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/
H A DcpSpaceQuery.c33 static cpCollisionID
34 NearestPointQuery(struct PointQueryContext *context, cpShape *shape, cpCollisionID id, void *data) in NearestPointQuery()
60 static cpCollisionID
61 NearestPointQueryNearest(struct PointQueryContext *context, cpShape *shape, cpCollisionID id, cpPoi… in NearestPointQueryNearest()
186 static cpCollisionID
187 BBQuery(struct BBQueryContext *context, cpShape *shape, cpCollisionID id, void *data) in BBQuery()
219 static cpCollisionID
220 ShapeQuery(cpShape *a, cpShape *b, cpCollisionID id, struct ShapeQueryContext *context) in ShapeQuery()
H A DcpCollision.c83 cpCollisionID index;
87 SupportPointNew(cpVect p, cpCollisionID index) in SupportPointNew()
126 cpCollisionID id;
223 cpCollisionID id;
238 cpCollisionID id = (v0.id & 0xFFFF)<<16 | (v1.id & 0xFFFF); in ClosestPointsNew()
427 GJK(const struct SupportContext *ctx, cpCollisionID *id) in GJK()
713 cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts) in cpCollide()
H A DcpSpaceStep.c235 cpCollisionID
236 cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space) in cpSpaceCollideShapes()
H A DcpBBTree.c77 cpCollisionID id;
519 static cpCollisionID VoidQueryFunc(void *obj1, void *obj2, cpCollisionID id, void *data){return id;} in VoidQueryFunc()
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/
H A DcpSpatialIndex.h49 typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *da…
H A Dchipmunk_private.h176 cpCollisionID id;
328 struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpCon…
737 cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space);
H A Dchipmunk_types.h171 typedef uint32_t cpCollisionID; typedef
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/
H A DChipmunkPointCloudSampler.m34 PointQuery(cpVect *v, DeformPoint *point, cpCollisionID id, cpFloat *density)
H A DChipmunkTileCache.m39 ChipmunkCachedTileQuery(cpVect *pos, ChipmunkCachedTile *tile, cpCollisionID id, ChipmunkCachedTile…
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/demo/
H A DGJK.c_44 // cpCollideShapes(shape1, shape2, (cpCollisionID[]){0}, arr);