/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/demo/ |
H A D | ContactPoints.c_ | 84 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvze… 100 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvze…
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H A D | GJK.c_ | 86 // cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cp… 102 // cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cp…
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H A D | Bench.c | 73 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 6, hexagon, cpvzero, 0.… in add_hexagon() 263 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 6, hexagon, cpvzero, 0.… in init_ComplexTerrainHexagons_1000() 367 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 6, hexagon, cpvzero, 0.… in init_BouncyTerrainHexagons_500()
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H A D | Convex.c | 59 cpBodySetMoment(body, cpMomentForPoly(mass, hullCount, verts, cpvneg(centroid), 0.0f)); in update()
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H A D | Planet.c | 75 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, 4, verts, cpvzero, 0.0f… in add_box()
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H A D | Plink.c | 101 pentagon_moment = cpMomentForPoly(1.0f, NUM_VERTS, verts, cpvzero, 0.0f); in init()
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H A D | Query.c | 111 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvze… in init()
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H A D | Slice.c | 60 cpFloat moment = cpMomentForPoly(mass, clippedCount, clipped, cpvneg(centroid), 0.0f); in ClipPoly()
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H A D | Buoyancy.c | 108 …cpFloat w_damping = cpMomentForPoly(FLUID_DRAG*FLUID_DENSITY*clippedArea, clippedCount, clipped, c… in waterPreSolve()
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H A D | Smooth.c_ | 87 …cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvze…
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H A D | Shatter.c | 141 cpFloat moment = cpMomentForPoly(mass, count, ping, cpvneg(centroid), 0.0f); in ShatterCell()
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/vc10/chipmunk/ |
H A D | chipmunk.def | 75 cpMomentForPoly
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/vc12/chipmunk/ |
H A D | chipmunk.def | 75 cpMomentForPoly
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/ |
H A D | chipmunk.h | 160 CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat…
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/ |
H A D | ChipmunkAutoGeometry.m | 54 return cpMomentForPoly(mass, _line->count - 1, _line->verts, offset, 0.0);
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/ |
H A D | chipmunk.c | 79 cpMomentForPoly(cpFloat m, const int count, const cpVect *verts, cpVect offset, cpFloat r) in cpMomentForPoly() function
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H A D | cpPolyShape.c | 173 mass, cpMomentForPoly(1.0f, count, verts, cpvneg(centroid), radius), in cpPolyShapeMassInfo()
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/dependencies/chipmunk/ |
H A D | chipmunk.nim | 1110 cdecl, importc: "cpMomentForPoly", dynlib: Lib.}
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