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Searched refs:cparticle_t (Results 1 – 25 of 39) sorted by relevance

12

/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_think.c42 void calcPartVelocity(cparticle_t *p, float scale, float *time, vec3_t velocity) in calcPartVelocity()
71 void pBounceThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pBounceThink()
102 void pBubbleThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pBubbleThink()
156 void pBloodDropThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *ima… in pBloodDropThink()
175 void pBloodThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, … in pBloodThink()
235 void pSplashThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pSplashThink()
251 void pSparksThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pSparksThink()
303 void pBlasterThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image… in pBlasterThink()
326 void pBFGThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, fl… in pBFGThink()
350 void pRotateThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pRotateThink()
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H A Dclient.h567 } cparticle_t; typedef
611 cparticle_t *setupParticle(float angle0, float angle1, float angle2,
621 void (*think)(cparticle_t *p, vec3_t org, vec3_t angle,
625 void calcPartVelocity(cparticle_t *p, float scale, float *time, vec3_t velocity);
626 void clipDecal (cparticle_t *part, float radius, float orient, vec3_t origin, vec3_t dir);
628 void pBounceThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,…
629 void pBubbleThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,…
634 void pBloodThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, …
636 void pSplashThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,…
641 void pBFGThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, fl…
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H A Dcl_newfx.c161 cparticle_t *p; in CL_DebugTrail()
210 cparticle_t *p; in CL_SmokeTrail()
292 cparticle_t *p; in CL_ForceWall()
386 cparticle_t *p; in CL_BubbleTrail2()
514 cparticle_t *p; in CL_Heatbeam()
651 cparticle_t *p; in CL_ParticleSteamEffect()
691 cparticle_t *p; in CL_ParticleSteamEffect2()
734 cparticle_t *p; in CL_ParticleSteamEffect2()
786 cparticle_t *p; in CL_TrackerTrail()
837 cparticle_t *p; in CL_TrackerTrail()
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H A Dcl_fx.c335 cparticle_t *p; in CL_ForceTrail()
390 cparticle_t *p; in CL_SmokeTrail()
426 cparticle_t *p; in CL_BlueFlameTrail()
495 cparticle_t *p; in CL_FlameTrail()
533 cparticle_t *p; in CL_GloomFlameTrail()
572 cparticle_t *p; in CL_Flame()
1188 cparticle_t *p; in CL_ParticleEffect()
1252 cparticle_t *p; in CL_ParticleEffect2()
1317 cparticle_t *p; in CL_ParticleEffect3()
1420 cparticle_t *p; in CL_ParticleBlasterDecal()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_newfx.c146 cparticle_t *p; in CL_DebugTrail()
222 cparticle_t *p; in CL_SmokeTrail()
269 cparticle_t *p; in CL_ForceWall()
335 cparticle_t *p; in CL_FlameEffects()
403 cparticle_t *p; in CL_GenericParticleEffect()
453 cparticle_t *p; in CL_BubbleTrail2()
519 cparticle_t *p; in CL_Heatbeam()
621 cparticle_t *p; in CL_Heatbeam()
721 cparticle_t *p; in CL_Heatbeam()
847 cparticle_t *p; in CL_ParticleSteamEffect()
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H A Dcl_fx.c1014 cparticle_t *p; in CL_ParticleEffect()
1058 cparticle_t *p; in CL_ParticleEffect2()
1104 cparticle_t *p; in CL_ParticleEffect3()
1148 cparticle_t *p; in CL_TeleporterParticles()
1195 cparticle_t *p; in CL_LogoutEffect()
1242 cparticle_t *p; in CL_ItemRespawnParticles()
1281 cparticle_t *p; in CL_ExplosionParticles()
1316 cparticle_t *p; in CL_BigTeleportParticles()
1363 cparticle_t *p; in CL_BlasterParticles()
1409 cparticle_t *p; in CL_BlasterTrail()
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H A Dcl_fxmax.c1108 cparticle_t *p; in CL_SpeedTrail()
1223 cparticle_t *p; in CL_ForceTrail()
1280 cparticle_t *p; in CL_BlueFlameTrail()
1372 cparticle_t *p; in CL_FlameTrail()
1424 cparticle_t *p; in CL_Flame()
1545 cparticle_t *list; in CL_LightningBeam()
1738 cparticle_t *p; in CL_Disruptor_Explosion_Particle()
1886 cparticle_t *p; in CL_WeatherFx()
2451 cparticle_t *p; in CL_ExplosionParticles()
3320 cparticle_t *p; in CL_BfgParticles()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_newfx.c146 cparticle_t *p; in CL_DebugTrail()
222 cparticle_t *p; in CL_SmokeTrail()
269 cparticle_t *p; in CL_ForceWall()
335 cparticle_t *p; in CL_FlameEffects()
403 cparticle_t *p; in CL_GenericParticleEffect()
453 cparticle_t *p; in CL_BubbleTrail2()
519 cparticle_t *p; in CL_Heatbeam()
621 cparticle_t *p; in CL_Heatbeam()
721 cparticle_t *p; in CL_Heatbeam()
847 cparticle_t *p; in CL_ParticleSteamEffect()
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H A Dcl_fx.c1014 cparticle_t *p; in CL_ParticleEffect()
1058 cparticle_t *p; in CL_ParticleEffect2()
1104 cparticle_t *p; in CL_ParticleEffect3()
1148 cparticle_t *p; in CL_TeleporterParticles()
1195 cparticle_t *p; in CL_LogoutEffect()
1242 cparticle_t *p; in CL_ItemRespawnParticles()
1281 cparticle_t *p; in CL_ExplosionParticles()
1316 cparticle_t *p; in CL_BigTeleportParticles()
1363 cparticle_t *p; in CL_BlasterParticles()
1409 cparticle_t *p; in CL_BlasterTrail()
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H A Dcl_fxmax.c1108 cparticle_t *p; in CL_SpeedTrail()
1223 cparticle_t *p; in CL_ForceTrail()
1280 cparticle_t *p; in CL_BlueFlameTrail()
1372 cparticle_t *p; in CL_FlameTrail()
1424 cparticle_t *p; in CL_Flame()
1545 cparticle_t *list; in CL_LightningBeam()
1738 cparticle_t *p; in CL_Disruptor_Explosion_Particle()
1886 cparticle_t *p; in CL_WeatherFx()
2451 cparticle_t *p; in CL_ExplosionParticles()
3320 cparticle_t *p; in CL_BfgParticles()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_newfx.c34 cparticle_t *
146 cparticle_t *p; in CL_DebugTrail()
224 cparticle_t *p; in CL_SmokeTrail()
267 cparticle_t *p; in CL_SmokeTrail()
313 cparticle_t *p; in CL_ForceWall()
377 cparticle_t *p; in CL_FlameEffects()
440 cparticle_t *p; in CL_GenericParticleEffect()
489 cparticle_t *p; in CL_BubbleTrail2()
645 cparticle_t *p; in CL_Heatbeam()
748 cparticle_t *p; in CL_ParticleSteamEffect()
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H A Dcl_fx.c155 cparticle_t *
1532 cparticle_t *p; in CL_SpeedTrail()
1652 cparticle_t *p; in CL_ForceTrail()
1733 cparticle_t *p; in CL_BlueFlameTrail()
1808 cparticle_t *p; in CL_FlameTrail()
1849 cparticle_t *p; in CL_GloomFlameTrail()
1890 cparticle_t *p; in CL_Flame()
2122 cparticle_t *p;
2760 cparticle_t *p;
5518 cparticle_t *p; in CL_MakeTeleportParticles_Old()
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/dports/games/q2pro/q2pro/source/
H A Dcl_newfx.c129 cparticle_t *p; in CL_DebugTrail()
193 cparticle_t *p; in CL_SmokeTrail()
236 cparticle_t *p; in CL_ForceWall()
283 cparticle_t *p; in CL_FlameEffects()
347 cparticle_t *p; in CL_GenericParticleEffect()
394 cparticle_t *p; in CL_BubbleTrail2()
439 cparticle_t *p; in CL_Heatbeam()
541 cparticle_t *p; in CL_ParticleSteamEffect()
585 cparticle_t *p; in CL_ParticleSteamEffect2()
640 cparticle_t *p; in CL_TrackerTrail()
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H A Dcl_fx.c913 cparticle_t *p; in CL_ParticleEffect()
952 cparticle_t *p; in CL_ParticleEffect2()
992 cparticle_t *p; in CL_ParticleEffect3()
1030 cparticle_t *p; in CL_TeleporterParticles()
1071 cparticle_t *p; in CL_LogoutEffect()
1116 cparticle_t *p; in CL_ItemRespawnParticles()
1155 cparticle_t *p; in CL_ExplosionParticles()
1191 cparticle_t *p; in CL_BigTeleportParticles()
1238 cparticle_t *p; in CL_BlasterParticles()
1283 cparticle_t *p; in CL_BlasterTrail()
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/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_newfx.c129 cparticle_t *p; in CL_DebugTrail()
194 cparticle_t *p; in CL_SmokeTrail()
248 cparticle_t *p; in CL_ForceWall()
305 cparticle_t *p; in CL_GenericParticleEffect()
359 cparticle_t *p; in CL_BubbleTrail2()
411 cparticle_t *p; in CL_Heatbeam()
498 cparticle_t *p; in CL_Heatbeam()
601 cparticle_t *p; in CL_Heatbeam()
725 cparticle_t *p; in CL_ParticleSteamEffect()
775 cparticle_t *p; in CL_ParticleSteamEffect2()
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H A Dcl_fx.c948 cparticle_t *p; in CL_ParticleEffect()
994 cparticle_t *p; in CL_ParticleEffect2()
1041 cparticle_t *p; in CL_ParticleEffect3()
1086 cparticle_t *p; in CL_TeleporterParticles()
1131 cparticle_t *p; in CL_LogoutEffect()
1180 cparticle_t *p; in CL_ItemRespawnParticles()
1223 cparticle_t *p; in CL_ExplosionParticles()
1264 cparticle_t *p; in CL_BigTeleportParticles()
1315 cparticle_t *p; in CL_BlasterParticles()
1364 cparticle_t *p; in CL_BlasterTrail()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_newfx.c26 cparticle_t *setupParticle (
38 …void (*think)(cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, flo…
334 cparticle_t *p; in CL_ParticleSteamEffect()
375 cparticle_t *p; in CL_ParticleSteamEffect2()
427 cparticle_t *p; in CL_TrackerTrail()
475 cparticle_t *p; in CL_Tracker_Shell()
508 cparticle_t *p; in CL_MonsterPlasma_Shell()
542 cparticle_t *p; in CL_Widowbeamout()
579 cparticle_t *p; in CL_Nukeblast()
629 cparticle_t *p; in CL_WidowSplash()
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H A Dcl_fx.c1355 cparticle_t *p; in CL_SpeedTrail()
1475 cparticle_t *p; in CL_ForceTrail()
1534 cparticle_t *p; in CL_SmokeTrail()
1572 cparticle_t *p; in CL_BlueFlameTrail()
1666 cparticle_t *p; in CL_FlameTrail()
1706 cparticle_t *p; in CL_Flame()
2019 cparticle_t *p; in CL_Explosion_Particle()
2153 cparticle_t *p; in CL_Disruptor_Explosion_Particle()
2292 cparticle_t *p; in CL_WeatherFx()
2830 cparticle_t *p; in CL_ParticleBlasterDecal()
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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c398 cparticle_t *p; in CL_ParticleEffect()
432 cparticle_t *p; in CL_ParticleEffect2()
467 cparticle_t *p; in CL_ParticleEffect3()
500 cparticle_t *p; in CL_TeleporterParticles()
536 cparticle_t *p; in CL_LogoutEffect()
577 cparticle_t *p; in CL_ItemRespawnParticles()
612 cparticle_t *p; in CL_ExplosionParticles()
644 cparticle_t *p; in CL_BigTeleportParticles()
687 cparticle_t *p; in CL_BlasterParticles()
727 cparticle_t *p; in CL_BlasterTrail()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_particles.c69 } cparticle_t; typedef
966 cparticle_t *p; in CG_ParticleSnowFlurry()
1034 cparticle_t *p; in CG_ParticleSnow()
1091 cparticle_t *p; in CG_ParticleBubble()
1155 cparticle_t *p; in CG_ParticleSmoke()
1201 cparticle_t *p; in CG_ParticleBulletDebris()
1247 cparticle_t *p; in CG_ParticleExplosion()
1403 cparticle_t *p; in CG_ParticleImpactSmokePuff()
1443 cparticle_t *p; in CG_Particle_Bleed()
1493 cparticle_t *p; in CG_Particle_OilParticle()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_particles.c69 } cparticle_t; typedef
966 cparticle_t *p; in CG_ParticleSnowFlurry()
1034 cparticle_t *p; in CG_ParticleSnow()
1091 cparticle_t *p; in CG_ParticleBubble()
1155 cparticle_t *p; in CG_ParticleSmoke()
1201 cparticle_t *p; in CG_ParticleBulletDebris()
1247 cparticle_t *p; in CG_ParticleExplosion()
1403 cparticle_t *p; in CG_ParticleImpactSmokePuff()
1443 cparticle_t *p; in CG_Particle_Bleed()
1493 cparticle_t *p; in CG_Particle_OilParticle()
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/dports/games/evq3/evq3/code/cgame/
H A Dcg_particles.c69 } cparticle_t; typedef
966 cparticle_t *p; in CG_ParticleSnowFlurry()
1034 cparticle_t *p; in CG_ParticleSnow()
1091 cparticle_t *p; in CG_ParticleBubble()
1155 cparticle_t *p; in CG_ParticleSmoke()
1201 cparticle_t *p; in CG_ParticleBulletDebris()
1247 cparticle_t *p; in CG_ParticleExplosion()
1403 cparticle_t *p; in CG_ParticleImpactSmokePuff()
1443 cparticle_t *p; in CG_Particle_Bleed()
1493 cparticle_t *p; in CG_Particle_OilParticle()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_particles.c69 } cparticle_t; typedef
966 cparticle_t *p; in CG_ParticleSnowFlurry()
1034 cparticle_t *p; in CG_ParticleSnow()
1091 cparticle_t *p; in CG_ParticleBubble()
1155 cparticle_t *p; in CG_ParticleSmoke()
1201 cparticle_t *p; in CG_ParticleBulletDebris()
1247 cparticle_t *p; in CG_ParticleExplosion()
1403 cparticle_t *p; in CG_ParticleImpactSmokePuff()
1443 cparticle_t *p; in CG_Particle_Bleed()
1493 cparticle_t *p; in CG_Particle_OilParticle()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_particles.c78 } cparticle_t; typedef
994 cparticle_t *p; in CG_ParticleSnowFlurry()
1057 cparticle_t *p; in CG_ParticleSnow()
1112 cparticle_t *p; in CG_ParticleBubble()
1174 cparticle_t *p; in CG_ParticleSmoke()
1302 cparticle_t *p; in CG_ParticleBulletDebris()
1345 cparticle_t *p; in CG_ParticleDirtBulletDebris()
1393 cparticle_t *p; in CG_ParticleDirtBulletDebris_Core()
1449 cparticle_t *p; in CG_ParticleExplosion()
1605 cparticle_t *p; in CG_ParticleBat()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_particles.c78 } cparticle_t; typedef
1046 cparticle_t *p; in CG_ParticleSnowFlurry()
1114 cparticle_t *p; in CG_ParticleSnow()
1174 cparticle_t *p; in CG_ParticleBubble()
1241 cparticle_t *p; in CG_ParticleSmoke()
1376 cparticle_t *p; in CG_ParticleBulletDebris()
1424 cparticle_t *p; in CG_ParticleDirtBulletDebris()
1472 cparticle_t *p; in CG_ParticleDirtBulletDebris_Core()
1520 cparticle_t *p; in CG_ParticleExplosion()
1680 cparticle_t *p; in CG_ParticleBat()
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