/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_think.c | 42 void calcPartVelocity(cparticle_t *p, float scale, float *time, vec3_t velocity) in calcPartVelocity() 71 void pBounceThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pBounceThink() 102 void pBubbleThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pBubbleThink() 156 void pBloodDropThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *ima… in pBloodDropThink() 175 void pBloodThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, … in pBloodThink() 235 void pSplashThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pSplashThink() 251 void pSparksThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pSparksThink() 303 void pBlasterThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image… in pBlasterThink() 326 void pBFGThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, fl… in pBFGThink() 350 void pRotateThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… in pRotateThink() [all …]
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H A D | client.h | 567 } cparticle_t; typedef 611 cparticle_t *setupParticle(float angle0, float angle1, float angle2, 621 void (*think)(cparticle_t *p, vec3_t org, vec3_t angle, 625 void calcPartVelocity(cparticle_t *p, float scale, float *time, vec3_t velocity); 626 void clipDecal (cparticle_t *part, float radius, float orient, vec3_t origin, vec3_t dir); 628 void pBounceThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… 629 void pBubbleThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… 634 void pBloodThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, … 636 void pSplashThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image,… 641 void pBFGThink (cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, fl… [all …]
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H A D | cl_newfx.c | 161 cparticle_t *p; in CL_DebugTrail() 210 cparticle_t *p; in CL_SmokeTrail() 292 cparticle_t *p; in CL_ForceWall() 386 cparticle_t *p; in CL_BubbleTrail2() 514 cparticle_t *p; in CL_Heatbeam() 651 cparticle_t *p; in CL_ParticleSteamEffect() 691 cparticle_t *p; in CL_ParticleSteamEffect2() 734 cparticle_t *p; in CL_ParticleSteamEffect2() 786 cparticle_t *p; in CL_TrackerTrail() 837 cparticle_t *p; in CL_TrackerTrail() [all …]
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H A D | cl_fx.c | 335 cparticle_t *p; in CL_ForceTrail() 390 cparticle_t *p; in CL_SmokeTrail() 426 cparticle_t *p; in CL_BlueFlameTrail() 495 cparticle_t *p; in CL_FlameTrail() 533 cparticle_t *p; in CL_GloomFlameTrail() 572 cparticle_t *p; in CL_Flame() 1188 cparticle_t *p; in CL_ParticleEffect() 1252 cparticle_t *p; in CL_ParticleEffect2() 1317 cparticle_t *p; in CL_ParticleEffect3() 1420 cparticle_t *p; in CL_ParticleBlasterDecal() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_newfx.c | 146 cparticle_t *p; in CL_DebugTrail() 222 cparticle_t *p; in CL_SmokeTrail() 269 cparticle_t *p; in CL_ForceWall() 335 cparticle_t *p; in CL_FlameEffects() 403 cparticle_t *p; in CL_GenericParticleEffect() 453 cparticle_t *p; in CL_BubbleTrail2() 519 cparticle_t *p; in CL_Heatbeam() 621 cparticle_t *p; in CL_Heatbeam() 721 cparticle_t *p; in CL_Heatbeam() 847 cparticle_t *p; in CL_ParticleSteamEffect() [all …]
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H A D | cl_fx.c | 1014 cparticle_t *p; in CL_ParticleEffect() 1058 cparticle_t *p; in CL_ParticleEffect2() 1104 cparticle_t *p; in CL_ParticleEffect3() 1148 cparticle_t *p; in CL_TeleporterParticles() 1195 cparticle_t *p; in CL_LogoutEffect() 1242 cparticle_t *p; in CL_ItemRespawnParticles() 1281 cparticle_t *p; in CL_ExplosionParticles() 1316 cparticle_t *p; in CL_BigTeleportParticles() 1363 cparticle_t *p; in CL_BlasterParticles() 1409 cparticle_t *p; in CL_BlasterTrail() [all …]
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H A D | cl_fxmax.c | 1108 cparticle_t *p; in CL_SpeedTrail() 1223 cparticle_t *p; in CL_ForceTrail() 1280 cparticle_t *p; in CL_BlueFlameTrail() 1372 cparticle_t *p; in CL_FlameTrail() 1424 cparticle_t *p; in CL_Flame() 1545 cparticle_t *list; in CL_LightningBeam() 1738 cparticle_t *p; in CL_Disruptor_Explosion_Particle() 1886 cparticle_t *p; in CL_WeatherFx() 2451 cparticle_t *p; in CL_ExplosionParticles() 3320 cparticle_t *p; in CL_BfgParticles() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_newfx.c | 146 cparticle_t *p; in CL_DebugTrail() 222 cparticle_t *p; in CL_SmokeTrail() 269 cparticle_t *p; in CL_ForceWall() 335 cparticle_t *p; in CL_FlameEffects() 403 cparticle_t *p; in CL_GenericParticleEffect() 453 cparticle_t *p; in CL_BubbleTrail2() 519 cparticle_t *p; in CL_Heatbeam() 621 cparticle_t *p; in CL_Heatbeam() 721 cparticle_t *p; in CL_Heatbeam() 847 cparticle_t *p; in CL_ParticleSteamEffect() [all …]
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H A D | cl_fx.c | 1014 cparticle_t *p; in CL_ParticleEffect() 1058 cparticle_t *p; in CL_ParticleEffect2() 1104 cparticle_t *p; in CL_ParticleEffect3() 1148 cparticle_t *p; in CL_TeleporterParticles() 1195 cparticle_t *p; in CL_LogoutEffect() 1242 cparticle_t *p; in CL_ItemRespawnParticles() 1281 cparticle_t *p; in CL_ExplosionParticles() 1316 cparticle_t *p; in CL_BigTeleportParticles() 1363 cparticle_t *p; in CL_BlasterParticles() 1409 cparticle_t *p; in CL_BlasterTrail() [all …]
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H A D | cl_fxmax.c | 1108 cparticle_t *p; in CL_SpeedTrail() 1223 cparticle_t *p; in CL_ForceTrail() 1280 cparticle_t *p; in CL_BlueFlameTrail() 1372 cparticle_t *p; in CL_FlameTrail() 1424 cparticle_t *p; in CL_Flame() 1545 cparticle_t *list; in CL_LightningBeam() 1738 cparticle_t *p; in CL_Disruptor_Explosion_Particle() 1886 cparticle_t *p; in CL_WeatherFx() 2451 cparticle_t *p; in CL_ExplosionParticles() 3320 cparticle_t *p; in CL_BfgParticles() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_newfx.c | 34 cparticle_t * 146 cparticle_t *p; in CL_DebugTrail() 224 cparticle_t *p; in CL_SmokeTrail() 267 cparticle_t *p; in CL_SmokeTrail() 313 cparticle_t *p; in CL_ForceWall() 377 cparticle_t *p; in CL_FlameEffects() 440 cparticle_t *p; in CL_GenericParticleEffect() 489 cparticle_t *p; in CL_BubbleTrail2() 645 cparticle_t *p; in CL_Heatbeam() 748 cparticle_t *p; in CL_ParticleSteamEffect() [all …]
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H A D | cl_fx.c | 155 cparticle_t * 1532 cparticle_t *p; in CL_SpeedTrail() 1652 cparticle_t *p; in CL_ForceTrail() 1733 cparticle_t *p; in CL_BlueFlameTrail() 1808 cparticle_t *p; in CL_FlameTrail() 1849 cparticle_t *p; in CL_GloomFlameTrail() 1890 cparticle_t *p; in CL_Flame() 2122 cparticle_t *p; 2760 cparticle_t *p; 5518 cparticle_t *p; in CL_MakeTeleportParticles_Old() [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_newfx.c | 129 cparticle_t *p; in CL_DebugTrail() 193 cparticle_t *p; in CL_SmokeTrail() 236 cparticle_t *p; in CL_ForceWall() 283 cparticle_t *p; in CL_FlameEffects() 347 cparticle_t *p; in CL_GenericParticleEffect() 394 cparticle_t *p; in CL_BubbleTrail2() 439 cparticle_t *p; in CL_Heatbeam() 541 cparticle_t *p; in CL_ParticleSteamEffect() 585 cparticle_t *p; in CL_ParticleSteamEffect2() 640 cparticle_t *p; in CL_TrackerTrail() [all …]
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H A D | cl_fx.c | 913 cparticle_t *p; in CL_ParticleEffect() 952 cparticle_t *p; in CL_ParticleEffect2() 992 cparticle_t *p; in CL_ParticleEffect3() 1030 cparticle_t *p; in CL_TeleporterParticles() 1071 cparticle_t *p; in CL_LogoutEffect() 1116 cparticle_t *p; in CL_ItemRespawnParticles() 1155 cparticle_t *p; in CL_ExplosionParticles() 1191 cparticle_t *p; in CL_BigTeleportParticles() 1238 cparticle_t *p; in CL_BlasterParticles() 1283 cparticle_t *p; in CL_BlasterTrail() [all …]
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_newfx.c | 129 cparticle_t *p; in CL_DebugTrail() 194 cparticle_t *p; in CL_SmokeTrail() 248 cparticle_t *p; in CL_ForceWall() 305 cparticle_t *p; in CL_GenericParticleEffect() 359 cparticle_t *p; in CL_BubbleTrail2() 411 cparticle_t *p; in CL_Heatbeam() 498 cparticle_t *p; in CL_Heatbeam() 601 cparticle_t *p; in CL_Heatbeam() 725 cparticle_t *p; in CL_ParticleSteamEffect() 775 cparticle_t *p; in CL_ParticleSteamEffect2() [all …]
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H A D | cl_fx.c | 948 cparticle_t *p; in CL_ParticleEffect() 994 cparticle_t *p; in CL_ParticleEffect2() 1041 cparticle_t *p; in CL_ParticleEffect3() 1086 cparticle_t *p; in CL_TeleporterParticles() 1131 cparticle_t *p; in CL_LogoutEffect() 1180 cparticle_t *p; in CL_ItemRespawnParticles() 1223 cparticle_t *p; in CL_ExplosionParticles() 1264 cparticle_t *p; in CL_BigTeleportParticles() 1315 cparticle_t *p; in CL_BlasterParticles() 1364 cparticle_t *p; in CL_BlasterTrail() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_newfx.c | 26 cparticle_t *setupParticle ( 38 …void (*think)(cparticle_t *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, flo… 334 cparticle_t *p; in CL_ParticleSteamEffect() 375 cparticle_t *p; in CL_ParticleSteamEffect2() 427 cparticle_t *p; in CL_TrackerTrail() 475 cparticle_t *p; in CL_Tracker_Shell() 508 cparticle_t *p; in CL_MonsterPlasma_Shell() 542 cparticle_t *p; in CL_Widowbeamout() 579 cparticle_t *p; in CL_Nukeblast() 629 cparticle_t *p; in CL_WidowSplash() [all …]
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H A D | cl_fx.c | 1355 cparticle_t *p; in CL_SpeedTrail() 1475 cparticle_t *p; in CL_ForceTrail() 1534 cparticle_t *p; in CL_SmokeTrail() 1572 cparticle_t *p; in CL_BlueFlameTrail() 1666 cparticle_t *p; in CL_FlameTrail() 1706 cparticle_t *p; in CL_Flame() 2019 cparticle_t *p; in CL_Explosion_Particle() 2153 cparticle_t *p; in CL_Disruptor_Explosion_Particle() 2292 cparticle_t *p; in CL_WeatherFx() 2830 cparticle_t *p; in CL_ParticleBlasterDecal() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 398 cparticle_t *p; in CL_ParticleEffect() 432 cparticle_t *p; in CL_ParticleEffect2() 467 cparticle_t *p; in CL_ParticleEffect3() 500 cparticle_t *p; in CL_TeleporterParticles() 536 cparticle_t *p; in CL_LogoutEffect() 577 cparticle_t *p; in CL_ItemRespawnParticles() 612 cparticle_t *p; in CL_ExplosionParticles() 644 cparticle_t *p; in CL_BigTeleportParticles() 687 cparticle_t *p; in CL_BlasterParticles() 727 cparticle_t *p; in CL_BlasterTrail() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 69 } cparticle_t; typedef 966 cparticle_t *p; in CG_ParticleSnowFlurry() 1034 cparticle_t *p; in CG_ParticleSnow() 1091 cparticle_t *p; in CG_ParticleBubble() 1155 cparticle_t *p; in CG_ParticleSmoke() 1201 cparticle_t *p; in CG_ParticleBulletDebris() 1247 cparticle_t *p; in CG_ParticleExplosion() 1403 cparticle_t *p; in CG_ParticleImpactSmokePuff() 1443 cparticle_t *p; in CG_Particle_Bleed() 1493 cparticle_t *p; in CG_Particle_OilParticle() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_particles.c | 69 } cparticle_t; typedef 966 cparticle_t *p; in CG_ParticleSnowFlurry() 1034 cparticle_t *p; in CG_ParticleSnow() 1091 cparticle_t *p; in CG_ParticleBubble() 1155 cparticle_t *p; in CG_ParticleSmoke() 1201 cparticle_t *p; in CG_ParticleBulletDebris() 1247 cparticle_t *p; in CG_ParticleExplosion() 1403 cparticle_t *p; in CG_ParticleImpactSmokePuff() 1443 cparticle_t *p; in CG_Particle_Bleed() 1493 cparticle_t *p; in CG_Particle_OilParticle() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_particles.c | 69 } cparticle_t; typedef 966 cparticle_t *p; in CG_ParticleSnowFlurry() 1034 cparticle_t *p; in CG_ParticleSnow() 1091 cparticle_t *p; in CG_ParticleBubble() 1155 cparticle_t *p; in CG_ParticleSmoke() 1201 cparticle_t *p; in CG_ParticleBulletDebris() 1247 cparticle_t *p; in CG_ParticleExplosion() 1403 cparticle_t *p; in CG_ParticleImpactSmokePuff() 1443 cparticle_t *p; in CG_Particle_Bleed() 1493 cparticle_t *p; in CG_Particle_OilParticle() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_particles.c | 69 } cparticle_t; typedef 966 cparticle_t *p; in CG_ParticleSnowFlurry() 1034 cparticle_t *p; in CG_ParticleSnow() 1091 cparticle_t *p; in CG_ParticleBubble() 1155 cparticle_t *p; in CG_ParticleSmoke() 1201 cparticle_t *p; in CG_ParticleBulletDebris() 1247 cparticle_t *p; in CG_ParticleExplosion() 1403 cparticle_t *p; in CG_ParticleImpactSmokePuff() 1443 cparticle_t *p; in CG_Particle_Bleed() 1493 cparticle_t *p; in CG_Particle_OilParticle() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_particles.c | 78 } cparticle_t; typedef 994 cparticle_t *p; in CG_ParticleSnowFlurry() 1057 cparticle_t *p; in CG_ParticleSnow() 1112 cparticle_t *p; in CG_ParticleBubble() 1174 cparticle_t *p; in CG_ParticleSmoke() 1302 cparticle_t *p; in CG_ParticleBulletDebris() 1345 cparticle_t *p; in CG_ParticleDirtBulletDebris() 1393 cparticle_t *p; in CG_ParticleDirtBulletDebris_Core() 1449 cparticle_t *p; in CG_ParticleExplosion() 1605 cparticle_t *p; in CG_ParticleBat() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_particles.c | 78 } cparticle_t; typedef 1046 cparticle_t *p; in CG_ParticleSnowFlurry() 1114 cparticle_t *p; in CG_ParticleSnow() 1174 cparticle_t *p; in CG_ParticleBubble() 1241 cparticle_t *p; in CG_ParticleSmoke() 1376 cparticle_t *p; in CG_ParticleBulletDebris() 1424 cparticle_t *p; in CG_ParticleDirtBulletDebris() 1472 cparticle_t *p; in CG_ParticleDirtBulletDebris_Core() 1520 cparticle_t *p; in CG_ParticleExplosion() 1680 cparticle_t *p; in CG_ParticleBat() [all …]
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