/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail() 85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail() 86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail() 572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail() 85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail() 86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail() 572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_effects.c | 84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail() 85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail() 86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail() 572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_effects.c | 84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail() 85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail() 86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail() 572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer() 599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_effects.c | 88 le->pos.trDelta[0] = crandom() * 3; in CG_BubbleTrail() 89 le->pos.trDelta[1] = crandom() * 3; in CG_BubbleTrail() 296 …VectorSet( velocity, dir[0] + crandom() * randScale, dir[1] + crandom() * randScale, dir[2] + cran… in CG_AddBloodTrails() 436 le->angles.trDelta[0] = 400 * crandom(); in CG_LaunchGib() 437 le->angles.trDelta[1] = 400 * crandom(); in CG_LaunchGib() 584 velocity[0] = crandom() * GIB_VELOCITY; in CG_GibHead() 585 velocity[1] = crandom() * GIB_VELOCITY; in CG_GibHead() 590 velocity[0] = crandom() * GIB_VELOCITY; in CG_GibHead() 591 velocity[1] = crandom() * GIB_VELOCITY; in CG_GibHead() 976 VectorSet( le->pos.trDelta, crandom(), crandom(), crandom() ); in CG_SparklerSparks() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_misc.c | 47 v[0] = 100.0 * crandom(); in VelocityForDamage() 48 v[1] = 100.0 * crandom(); in VelocityForDamage() 124 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 125 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 126 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 190 self->avelocity[YAW] = crandom() * 600; in ThrowHead() 254 v[0] = 100 * crandom(); in ThrowDebris() 255 v[1] = 100 * crandom(); in ThrowDebris() 256 v[2] = 100 + 100 * crandom(); in ThrowDebris() 660 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 289 v[0] = 100 * crandom(); in ThrowDebris() 290 v[1] = 100 * crandom(); in ThrowDebris() 291 v[2] = 100 + 100 * crandom(); in ThrowDebris() 824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 289 v[0] = 100 * crandom(); in ThrowDebris() 290 v[1] = 100 * crandom(); in ThrowDebris() 291 v[2] = 100 + 100 * crandom(); in ThrowDebris() 824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_misc.c | 41 v[0] = 100.0 * crandom(); in VelocityForDamage() 42 v[1] = 100.0 * crandom(); in VelocityForDamage() 128 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 129 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 130 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 201 self->avelocity[YAW] = crandom()*600; in ThrowHead() 275 v[0] = 100 * crandom(); in ThrowDebris() 276 v[1] = 100 * crandom(); in ThrowDebris() 277 v[2] = 100 + 100 * crandom(); in ThrowDebris() 776 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_misc.c | 41 v[0] = 100.0 * crandom(); in VelocityForDamage() 42 v[1] = 100.0 * crandom(); in VelocityForDamage() 128 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 129 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 130 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 219 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 289 v[0] = 100 * crandom(); in ThrowDebris() 290 v[1] = 100 * crandom(); in ThrowDebris() 291 v[2] = 100 + 100 * crandom(); in ThrowDebris() 824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 289 v[0] = 100 * crandom(); in ThrowDebris() 290 v[1] = 100 * crandom(); in ThrowDebris() 291 v[2] = 100 + 100 * crandom(); in ThrowDebris() 824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_misc.c | 41 v[0] = 100.0 * crandom(); in VelocityForDamage() 42 v[1] = 100.0 * crandom(); in VelocityForDamage() 128 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 129 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 130 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 201 self->avelocity[YAW] = crandom()*600; in ThrowHead() 274 v[0] = 100 * crandom(); in ThrowDebris() 275 v[1] = 100 * crandom(); in ThrowDebris() 276 v[2] = 100 + 100 * crandom(); in ThrowDebris() 780 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_misc.c | 53 v[0] = 100.0 * crandom(); in VelocityForDamage() 54 v[1] = 100.0 * crandom(); in VelocityForDamage() 130 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 131 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 132 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 196 self->avelocity[YAW] = crandom() * 600; in ThrowHead() 257 v[0] = 100 * crandom(); in ThrowDebris() 258 v[1] = 100 * crandom(); in ThrowDebris() 259 v[2] = 100 + 100 * crandom(); in ThrowDebris() 736 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_misc.c | 63 v[0] = 100.0 * crandom(); in VelocityForDamage() 64 v[1] = 100.0 * crandom(); in VelocityForDamage() 150 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 151 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 152 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 218 self->avelocity[YAW] = crandom() * 600; in ThrowHead() 291 v[0] = 100 * crandom(); in ThrowDebris() 292 v[1] = 100 * crandom(); in ThrowDebris() 293 v[2] = 100 + 100 * crandom(); in ThrowDebris() 772 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 289 v[0] = 100 * crandom(); in ThrowDebris() 290 v[1] = 100 * crandom(); in ThrowDebris() 291 v[2] = 100 + 100 * crandom(); in ThrowDebris() 824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 289 v[0] = 100 * crandom(); in ThrowDebris() 290 v[1] = 100 * crandom(); in ThrowDebris() 291 v[2] = 100 + 100 * crandom(); in ThrowDebris() 824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_misc.c | 60 v[0] = 100.0f * crandom(); in VelocityForDamage() 61 v[1] = 100.0f * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_misc.c | 60 v[0] = 100.0 * crandom(); in VelocityForDamage() 61 v[1] = 100.0 * crandom(); in VelocityForDamage() 147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib() 148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib() 149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib() 220 self->avelocity[YAW] = crandom()*600; in ThrowHead() 294 v[0] = 100 * crandom(); in ThrowDebris() 295 v[1] = 100 * crandom(); in ThrowDebris() 296 v[2] = 100 + 100 * crandom(); in ThrowDebris() 795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode() [all …]
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