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Searched refs:crash_detected (Results 1 – 9 of 9) sorted by relevance

/dports/games/moon-buggy/moon-buggy-1.0.51/
H A Dgame.c20 int crash_detected; /* a crash is in progress */ variable
31 if (crash_detected) return; in adjust_score()
77 crash_detected = 0; in game_enter()
110 if (! crash_detected && can_jump()) jump (t); in key_handler()
113 if (! crash_detected) fire_laser (t); in key_handler()
129 if (! crash_detected) crash_detected = 1; in signal_handler()
H A Dground.c63 if (crash_detected <= 2) { in scroll_handler()
74 if (crash_detected) shift_buggy (1); in scroll_handler()
77 if (crash_detected || crash_check ()) { in scroll_handler()
78 ++crash_detected; in scroll_handler()
79 if (crash_detected > 35) mode_change (crash_mode, 1); in scroll_handler()
H A Dbuggy.c157 crash_detected = 1000; in wheel_handler()
181 crash_detected = 1; in jump_handler()
234 crash_detected = 1; in car_meteor_hit()
H A Dmoon-buggy.h69 extern int crash_detected;
H A DChangeLog1417 (jump_handler): use `crash_detected' instead of `quit_main_loop'
1421 * game.c (crash_detected): new variable
/dports/graphics/py-pyglet/pyglet-1.5.21/tools/ffmpeg/
H A Dretry_crashed.py83 return ins.crash_detected(log_entries)
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/media/
H A Dinstrumentation.py259 def crash_detected(recorded_events): function
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/media/
H A Dinstrumentation.py259 def crash_detected(recorded_events): function
/dports/net/google-cloud-sdk/google-cloud-sdk/lib/googlecloudsdk/command_lib/
H A Dinfo_holder.py486 crash_detected = ' (crash detected)' if self.traceback else ''
488 self.relative_path, self.command, crash_detected)