Searched refs:crash_detected (Results 1 – 9 of 9) sorted by relevance
20 int crash_detected; /* a crash is in progress */ variable31 if (crash_detected) return; in adjust_score()77 crash_detected = 0; in game_enter()110 if (! crash_detected && can_jump()) jump (t); in key_handler()113 if (! crash_detected) fire_laser (t); in key_handler()129 if (! crash_detected) crash_detected = 1; in signal_handler()
63 if (crash_detected <= 2) { in scroll_handler()74 if (crash_detected) shift_buggy (1); in scroll_handler()77 if (crash_detected || crash_check ()) { in scroll_handler()78 ++crash_detected; in scroll_handler()79 if (crash_detected > 35) mode_change (crash_mode, 1); in scroll_handler()
157 crash_detected = 1000; in wheel_handler()181 crash_detected = 1; in jump_handler()234 crash_detected = 1; in car_meteor_hit()
69 extern int crash_detected;
1417 (jump_handler): use `crash_detected' instead of `quit_main_loop'1421 * game.c (crash_detected): new variable
83 return ins.crash_detected(log_entries)
259 def crash_detected(recorded_events): function
486 crash_detected = ' (crash detected)' if self.traceback else ''488 self.relative_path, self.command, crash_detected)