Searched refs:crash_zinc (Results 1 – 2 of 2) sorted by relevance
80 crash_zinc = 0; in enable()603 spr_ferrari->counter += crash_zinc; // Increment Crash Z in do_car_flip()613 crash_zinc++; in do_car_flip()620 spr_ferrari->counter -= crash_zinc; // Decrement Crash Z in do_car_flip()621 if (crash_zinc > 2) in do_car_flip()622 crash_zinc--; in do_car_flip()987 crash_zinc = 1; in collide_fast()992 crash_zinc = 0x10; in collide_fast()1314 sprite->counter += (crash_zinc << 2); in pass_flip()1332 int16_t zinc = crash_zinc >> 2; in pass_flip()
140 int16_t crash_zinc; member in OCrash