/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreAnimation.h | 138 NodeAnimationTrack* createNodeTrack(unsigned short handle); 163 NodeAnimationTrack* createNodeTrack(unsigned short handle, Node* node);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreAnimation.h | 140 NodeAnimationTrack* createNodeTrack(unsigned short handle); 165 NodeAnimationTrack* createNodeTrack(unsigned short handle, Node* node);
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/CameraTrack/include/ |
H A D | CameraTrack.h | 48 NodeAnimationTrack* track = anim->createNodeTrack(0, mCameraNode); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/CameraTrack/include/ |
H A D | CameraTrack.h | 55 NodeAnimationTrack* track = anim->createNodeTrack(0, camNode); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Lighting/include/ |
H A D | Lighting.h | 167 track = anim->createNodeTrack(1, node); // Create a node track for our animation in setupLights() 228 track = anim->createNodeTrack(1, node); // Create a node track for our animation in setupLights()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Lighting/include/ |
H A D | Lighting.h | 161 track = anim->createNodeTrack(1, node); // Create a node track for our animation in setupLights() 224 track = anim->createNodeTrack(1, node); // Create a node track for our animation in setupLights()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreAnimation.cpp | 68 NodeAnimationTrack* Animation::createNodeTrack(unsigned short handle) in createNodeTrack() function in Ogre::Animation 84 NodeAnimationTrack* Animation::createNodeTrack(unsigned short handle, Node* node) in createNodeTrack() function in Ogre::Animation 86 NodeAnimationTrack* ret = createNodeTrack(handle); in createNodeTrack()
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H A D | OgreSkeleton.cpp | 942 … NodeAnimationTrack* dstTrack = dstAnimation->createNodeTrack(dstHandle, this->getBone(dstHandle)); in _mergeSkeletonAnimations() 970 … NodeAnimationTrack* dstTrack = dstAnimation->createNodeTrack(dstHandle, this->getBone(dstHandle)); in _mergeSkeletonAnimations()
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H A D | OgreSkeletonSerializer.cpp | 576 NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone); in readAnimationTrack()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreAnimation.cpp | 74 NodeAnimationTrack* Animation::createNodeTrack(unsigned short handle) in createNodeTrack() function in Ogre::Animation 90 NodeAnimationTrack* Animation::createNodeTrack(unsigned short handle, Node* node) in createNodeTrack() function in Ogre::Animation 92 NodeAnimationTrack* ret = createNodeTrack(handle); in createNodeTrack()
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H A D | OgreSkeleton.cpp | 952 … NodeAnimationTrack* dstTrack = dstAnimation->createNodeTrack(dstHandle, this->getBone(dstHandle)); in _mergeSkeletonAnimations() 980 … NodeAnimationTrack* dstTrack = dstAnimation->createNodeTrack(dstHandle, this->getBone(dstHandle)); in _mergeSkeletonAnimations()
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H A D | OgreSkeletonSerializer.cpp | 581 NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone); in readAnimationTrack()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/VolumeTex/src/ |
H A D | VolumeTex.cpp | 78 NodeAnimationTrack* track = anim->createNodeTrack(0, fnode); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/VolumeTex/src/ |
H A D | VolumeTex.cpp | 121 NodeAnimationTrack* track = anim->createNodeTrack(0, fnode); in setupContent()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemMultiLight/include/ |
H A D | ShaderSystemMultiLight.h | 212 …state.track = state.anim->createNodeTrack(1, state.node); // Create a node track for our animation in addSpotLight()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/ShaderSystemMultiLight/include/ |
H A D | ShaderSystemMultiLight.h | 220 …state.track = state.anim->createNodeTrack(1, state.node); // Create a node track for our animation in addSpotLight()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Grass/include/ |
H A D | Grass.h | 286 NodeAnimationTrack* track = anim->createNodeTrack(0, lightNode); in setupLighting()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Grass/include/ |
H A D | Grass.h | 269 NodeAnimationTrack* track = anim->createNodeTrack(0, lightNode); in setupLighting()
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/XSIExport/src/ |
H A D | OgreXSISkeletonExporter.cpp | 408 NodeAnimationTrack* track = pAnim->createNodeTrack(deformer->boneID, deformer->pBone); in createAnimationTracksSampled()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/XSIExport/src/ |
H A D | OgreXSISkeletonExporter.cpp | 408 NodeAnimationTrack* track = pAnim->createNodeTrack(deformer->boneID, deformer->pBone); in createAnimationTracksSampled()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Water/include/ |
H A D | Water.h | 330 track = anim->createNodeTrack(0, lightNode); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/include/ |
H A D | DeferredShadingDemo.h | 469 NodeAnimationTrack* track = anim->createNodeTrack(x, nodes[x]); in createSampleLights()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/include/ |
H A D | DeferredShadingDemo.h | 454 NodeAnimationTrack* track = anim->createNodeTrack(x, nodes[x]); in createSampleLights()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Water/include/ |
H A D | Water.h | 335 track = anim->createNodeTrack(0, lightNode); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/XMLConverter/src/ |
H A D | OgreXMLSkeletonSerializer.cpp | 270 track = anim->createNodeTrack(trackIndex++,skel->getBone(boneName)); in readAnimations()
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