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Searched refs:createNonUniqueStack (Results 1 – 3 of 3) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dstack.h487 static Stack* createNonUniqueStack(Player *player, Vector<int> pos);
H A DPathCalculator.cpp37 load_unload_stack = Stack::createNonUniqueStack(stack->getOwner(), in populateNodeMap()
114 Stack *new_stack = Stack::createNonUniqueStack(p, src); in PathCalculator()
H A Dstack.cpp810 Stack *stack = Stack::createNonUniqueStack(getOwner(), getPos()); in determineReachableArmies()
826 stack = Stack::createNonUniqueStack(getOwner(), getPos()); in determineReachableArmies()
865 Stack* Stack::createNonUniqueStack(Player *player, Vector<int> pos) in createNonUniqueStack() function in Stack