Searched refs:createNonUniqueStack (Results 1 – 3 of 3) sorted by relevance
487 static Stack* createNonUniqueStack(Player *player, Vector<int> pos);
37 load_unload_stack = Stack::createNonUniqueStack(stack->getOwner(), in populateNodeMap()114 Stack *new_stack = Stack::createNonUniqueStack(p, src); in PathCalculator()
810 Stack *stack = Stack::createNonUniqueStack(getOwner(), getPos()); in determineReachableArmies()826 stack = Stack::createNonUniqueStack(getOwner(), getPos()); in determineReachableArmies()865 Stack* Stack::createNonUniqueStack(Player *player, Vector<int> pos) in createNonUniqueStack() function in Stack