Searched refs:create_small_fireball_on_object (Results 1 – 10 of 10) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | object.h | 433 extern void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag);
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H A D | cntrlcen.c | 147 create_small_fireball_on_object(&Objects[Dead_controlcen_object_num], F1_0, 1); in do_controlcen_dead_frame()
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H A D | object.c | 676 void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag) in create_small_fireball_on_object() function 1700 create_small_fireball_on_object(ConsoleObject, F1_0, 1); in dead_player_frame()
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H A D | ai2.c | 2211 create_small_fireball_on_object(objp, (F1_0 + d_rand()) * (16 * expl_scale/F1_0)/8, 0); in do_robot_dying_frame() 2213 create_small_fireball_on_object(objp, (F1_0/2 + d_rand()) * (16 * expl_scale/F1_0)/8, 1); in do_robot_dying_frame()
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H A D | multi.c | 2091 create_small_fireball_on_object(&Objects[Players[pnum].objnum], F1_0, 1); in multi_do_create_explosion()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | fwd-object.h | 287 void create_small_fireball_on_object(vmobjptridx_t objp, fix size_scale, int sound_flag);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | cntrlcen.cpp | 154 create_small_fireball_on_object(vmobjptridx(Dead_controlcen_object_num), CC_FIREBALL_SCALE, 1); in do_controlcen_dead_frame()
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H A D | ai.cpp | 2366 create_small_fireball_on_object(objp, (F1_0 + d_rand()) * 8, 0); in do_boss_dying_frame() 2368 create_small_fireball_on_object(objp, (F1_0/2 + d_rand()) * 8, 1); in do_boss_dying_frame() 2464 create_small_fireball_on_object(objp, (F1_0 + d_rand()) * (16 * expl_scale/F1_0)/8, 0); in do_robot_dying_frame() 2466 create_small_fireball_on_object(objp, (F1_0/2 + d_rand()) * (16 * expl_scale/F1_0)/8, 1); in do_robot_dying_frame()
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H A D | object.cpp | 636 void create_small_fireball_on_object(const vmobjptridx_t objp, fix size_scale, int sound_flag) in create_small_fireball_on_object() function 1488 create_small_fireball_on_object(vmobjptridx(ConsoleObject), F1_0, 1); in dead_player_frame()
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H A D | multi.cpp | 2141 create_small_fireball_on_object(vmobjptridx(vcplayerptr(pnum)->objnum), F1_0, 1); in multi_do_create_explosion()
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