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Searched refs:create_small_fireball_on_object (Results 1 – 10 of 10) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dobject.h433 extern void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag);
H A Dcntrlcen.c147 create_small_fireball_on_object(&Objects[Dead_controlcen_object_num], F1_0, 1); in do_controlcen_dead_frame()
H A Dobject.c676 void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag) in create_small_fireball_on_object() function
1700 create_small_fireball_on_object(ConsoleObject, F1_0, 1); in dead_player_frame()
H A Dai2.c2211 create_small_fireball_on_object(objp, (F1_0 + d_rand()) * (16 * expl_scale/F1_0)/8, 0); in do_robot_dying_frame()
2213 create_small_fireball_on_object(objp, (F1_0/2 + d_rand()) * (16 * expl_scale/F1_0)/8, 1); in do_robot_dying_frame()
H A Dmulti.c2091 create_small_fireball_on_object(&Objects[Players[pnum].objnum], F1_0, 1); in multi_do_create_explosion()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-object.h287 void create_small_fireball_on_object(vmobjptridx_t objp, fix size_scale, int sound_flag);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcntrlcen.cpp154 create_small_fireball_on_object(vmobjptridx(Dead_controlcen_object_num), CC_FIREBALL_SCALE, 1); in do_controlcen_dead_frame()
H A Dai.cpp2366 create_small_fireball_on_object(objp, (F1_0 + d_rand()) * 8, 0); in do_boss_dying_frame()
2368 create_small_fireball_on_object(objp, (F1_0/2 + d_rand()) * 8, 1); in do_boss_dying_frame()
2464 create_small_fireball_on_object(objp, (F1_0 + d_rand()) * (16 * expl_scale/F1_0)/8, 0); in do_robot_dying_frame()
2466 create_small_fireball_on_object(objp, (F1_0/2 + d_rand()) * (16 * expl_scale/F1_0)/8, 1); in do_robot_dying_frame()
H A Dobject.cpp636 void create_small_fireball_on_object(const vmobjptridx_t objp, fix size_scale, int sound_flag) in create_small_fireball_on_object() function
1488 create_small_fireball_on_object(vmobjptridx(ConsoleObject), F1_0, 1); in dead_player_frame()
H A Dmulti.cpp2141 create_small_fireball_on_object(vmobjptridx(vcplayerptr(pnum)->objnum), F1_0, 1); in multi_do_create_explosion()