Searched refs:create_smart_children (Results 1 – 5 of 5) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | laser.h | 123 extern void create_smart_children(object *objp, int count);
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H A D | fireball.c | 274 create_smart_children(objp, NUM_SMART_CHILDREN); in object_create_badass_explosion()
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H A D | laser.c | 2047 void create_smart_children(object *objp, int num_smart_children) in create_smart_children() function
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H A D | collide.c | 2044 create_smart_children(robot, num_blobs); in collide_robot_and_weapon()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | laser.cpp | 2154 static void create_smart_children(object_array &Objects, const vmobjptridx_t objp, const uint_fast3… in create_smart_children() function 2268 …create_smart_children(Objects, objp, NUM_SMART_CHILDREN, {objp->ctype.laser_info.parent_type, objp… in create_weapon_smart_children() 2276 create_smart_children(Objects, objp, num_smart_children, {OBJ_ROBOT, objp}); in create_robot_smart_children()
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