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Searched refs:create_smart_children (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dlaser.h123 extern void create_smart_children(object *objp, int count);
H A Dfireball.c274 create_smart_children(objp, NUM_SMART_CHILDREN); in object_create_badass_explosion()
H A Dlaser.c2047 void create_smart_children(object *objp, int num_smart_children) in create_smart_children() function
H A Dcollide.c2044 create_smart_children(robot, num_blobs); in collide_robot_and_weapon()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp2154 static void create_smart_children(object_array &Objects, const vmobjptridx_t objp, const uint_fast3… in create_smart_children() function
2268create_smart_children(Objects, objp, NUM_SMART_CHILDREN, {objp->ctype.laser_info.parent_type, objp… in create_weapon_smart_children()
2276 create_smart_children(Objects, objp, num_smart_children, {OBJ_ROBOT, objp}); in create_robot_smart_children()