Searched refs:creatureAction (Results 1 – 3 of 3) sorted by relevance
98 void creatureAction(UniqueEntity<Creature>::Id);
488 void Player::creatureAction(Creature::Id id) { in creatureAction() function in Player631 creatureAction(c->getUniqueId()); in makeMove()646 case UserInputId::CREATURE_BUTTON: creatureAction(action.get<Creature::Id>()); break; in makeMove()
1016 for(std::unique_ptr<CreatureAction>& creatureAction : mActions) in doUpkeep()1017 creatureAction.get()->increaseNbTurn(); in doUpkeep()