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Searched refs:creatureAction (Results 1 – 3 of 3) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dplayer.h98 void creatureAction(UniqueEntity<Creature>::Id);
H A Dplayer.cpp488 void Player::creatureAction(Creature::Id id) { in creatureAction() function in Player
631 creatureAction(c->getUniqueId()); in makeMove()
646 case UserInputId::CREATURE_BUTTON: creatureAction(action.get<Creature::Id>()); break; in makeMove()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DCreature.cpp1016 for(std::unique_ptr<CreatureAction>& creatureAction : mActions) in doUpkeep()
1017 creatureAction.get()->increaseNbTurn(); in doUpkeep()