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Searched refs:creditsAction (Results 1 – 25 of 72) sorted by relevance

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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dghost.c59 e->creditsAction = &init; in addGhost()
76 self->creditsAction = &creditsMove; in init()
107 self->creditsAction = &moveToSkeleton; in touch()
129 self->creditsAction = &resurrect; in moveToSkeleton()
144 self->creditsAction = &resurrect; in moveToSkeleton()
169 self->creditsAction = &resurrectFinish; in resurrect()
191 self->creditsAction = &creditsMove; in resurrectFinish()
H A Dsludge.c93 e->creditsAction = &creditsRedMove; in addSludge()
102 e->creditsAction = &creditsMove; in addSludge()
232 self->creditsAction = &creditsRedMove; in redTurnToFacePlayer()
433 e->creditsAction = &vomitFall; in vomit()
439 self->creditsAction = &vomitAttackFinish; in vomit()
469 self->creditsAction = &vomitWait; in vomitFall()
510 self->creditsAction = &vomitAttackStart; in creditsRedMove()
524 self->creditsAction = &creditsMove; in creditsMove()
554 self->creditsAction = &creditsTeleportAttack; in creditsTeleportAttack()
568 self->creditsAction = &creditsTeleportAttackFinish; in creditsTeleportAttack()
H A Dsasquatch.c60 e->creditsAction = &creditsMove; in addSasquatch()
120 self->creditsAction = &throwSnowball; in createSnowball()
155 self->creditsAction = &createSnowball; in throwSnowball()
166 self->creditsAction = &creditsMove; in throwSnowball()
196 self->creditsAction = &createSnowball; in creditsMove()
H A Dice_tortoise.c73 e->creditsAction = &creditsMove; in addIceTortoise()
215 e->creditsAction = &iceBallMove; in createIce()
239 e->creditsAction = &iceBallMove; in createIce()
247 self->creditsAction = &iceAttack; in createIce()
268 self->creditsAction = &entityWait; in iceAttack()
290 self->creditsAction = &creditsMove; in iceAttackFinish()
315 self->creditsAction = &iceFloorWait; in iceBallMove()
373 e->creditsAction = &iceSpikeMove; in iceFloorWait()
518 self->creditsAction = &iceAttackStart; in creditsMove()
H A Dskeleton.c87 e->creditsAction = &init; in addSkeleton()
124 self->creditsAction = &creditsMove; in init()
149 e->creditsAction = &pieceWait; in die()
195 self->creditsAction = &dieWait; in die()
212 self->creditsAction = &reform; in dieWait()
227 self->creditsAction = &reformFinish; in reform()
277 self->creditsAction = &pieceReform; in pieceWait()
594 e->creditsAction = &bowWait; in addBow()
658 e->creditsAction = &swordWait; in addSword()
777 e->creditsAction = &pieceWait; in creditsDie()
[all …]
H A Dsnail.c64 e->creditsAction = &creditsPurpleMove; in addSnail()
71 e->creditsAction = &creditsMove; in addSnail()
197 self->creditsAction = &attacking; in spitAttackInit()
229 self->creditsAction = &creditsPurpleMove; in spitAttackFinish()
280 self->creditsAction = &spitAttackInit; in creditsPurpleMove()
H A Dlightning_tortoise.c71 e->creditsAction = &creditsMove; in addLightningTortoise()
198 e->creditsAction = &doElectricity; in createElectricity()
222 self->creditsAction = &electrify; in createElectricity()
243 self->creditsAction = &entityWait; in electrify()
261 self->creditsAction = &creditsMove; in electrifyFinish()
416 self->creditsAction = &electrifyStart; in creditsMove()
H A Dcenturion.c86 …e->creditsAction = strcmpignorecase(name, "enemy/red_centurion") == 0 ? &redCreditsMove : &credits… in addCenturion()
439 e->creditsAction = &pieceWait; in redDie()
472 self->creditsAction = &dieWait; in redDie()
489 self->creditsAction = &reform; in dieWait()
510 self->creditsAction = &creditsReformFinish; in reform()
536 self->creditsAction = &creditsMove; in reformFinish()
551 self->creditsAction = &pieceReform; in pieceWait()
748 self->creditsAction = &redDie; in redCreditsMove()
768 self->creditsAction = &creditsMove; in creditsReformFinish()
H A Dsummoner.c64 e->creditsAction = &creditsMove; in addSummoner()
184 self->creditsAction = &summonWait; in summon()
209 self->creditsAction = &creditsMove; in summonEnd()
244 self->creditsAction = &summonWait; in creditsMove()
H A Dfire_tortoise.c68 e->creditsAction = &creditsMove; in addFireTortoise()
181 self->creditsAction = &breatheFireWait; in breatheFireInit()
200 self->creditsAction = &creditsMove; in breatheFireWait()
298 self->creditsAction = &breatheFireInit; in creditsMove()
H A Dceiling_creeper.c46 static void creditsAction(void);
67 e->creditsAction = &creditsAction; in addCeilingCreeper()
411 static void creditsAction() in creditsAction() function
419 self->creditsAction = &creditsMove; in creditsAction()
H A Ddragon_fly.c70 e->creditsAction = &creditsMove; in addDragonFly()
166 self->creditsAction = &creditsMove; in dropWait()
229 self->creditsAction = &creditsMove; in flyStart()
500 self->creditsAction = &dropWait; in creditsMove()
515 self->creditsAction = &flyStart; in creditsMove()
H A Dred_grub.c64 e->creditsAction = &creditsMove; in addRedGrub()
134 self->creditsAction = &creditsSpinAttack; in spinAttackStart()
218 self->creditsAction = &spinAttackStart; in creditsMove()
H A Dcentipede.c68 e->creditsAction = &init; in addCentipede()
90 self->creditsAction = &creditsMove; in init()
195 e->creditsAction = &segmentInit; in addSegments()
244 self->creditsAction = &creditsMove; in segmentInit()
251 self->creditsAction = &creditsMove; in segmentInit()
H A Dceiling_crawler.c69 e->creditsAction = &creditsMove; in addCeilingCrawler()
183 self->creditsAction = &changeFloor; in changeWait()
199 self->creditsAction = &creditsMove; in changeFloor()
408 self->creditsAction = &changeWait; in creditsMove()
H A Djumping_slime.c73 e->creditsAction = &creditsPurpleMove; in addJumpingSlime()
84 e->creditsAction = &creditsRedMove; in addJumpingSlime()
93 e->creditsAction = &creditsMove; in addJumpingSlime()
152 self->creditsAction = &dropPurpleSlimes; in redDie()
190 self->creditsAction = &creditsDie; in dropPurpleSlimes()
H A Dslug.c67 e->creditsAction = &init; in addSlug()
82 …self->creditsAction = strcmpignorecase(self->name, "enemy/upside_down_slug") == 0 ? &riseToCeiling… in init()
130 self->creditsAction = &creditsMove; in riseToCeiling()
H A Degg.c62 e->creditsAction = &entityWait; in addEgg()
89 self->creditsAction = &hatch; in entityWait()
H A Dfly_trap.c72 e->creditsAction = &init; in addFlyTrap()
101 e->creditsAction = &headWait; in init()
117 self->creditsAction = &creditsMove; in init()
433 body[i]->creditsAction = &bodyWait; in createBody()
484 trapHead->creditsAction = &headWait; in createBody()
H A Dzombie.c72 e->creditsAction = &init; in addZombie()
111 e->creditsAction = &creditsHeadMove; in init()
115 self->creditsAction = &creditsMove; in init()
528 self->creditsAction = &fallOff; in creditsHeadMove()
H A Dmaster_tortoise.c92 e->creditsAction = &creditsMove; in addMasterTortoise()
831 self->creditsAction = &becomeRampagingStage1; in becomeRampagingInit()
868 self->creditsAction = &becomeRampagingStage2; in becomeRampagingStage1()
897 self->creditsAction = &becomeRampagingFinish; in becomeRampagingStage2()
935 e->creditsAction = e->resumeNormalFunction; in becomeRampagingFinish()
967 self->creditsAction = &becomeRampagingInit; in creditsMove()
H A Ddark_summoner.c72 e->creditsAction = &creditsMove; in addDarkSummoner()
197 self->creditsAction = &summonWait; in summon()
239 self->creditsAction = &creditsMove; in summonEnd()
494 self->creditsAction = &summonWait; in creditsMove()
/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dant_lion.c49 static void creditsAction(void);
72 e->creditsAction = &creditsAction; in addAntLion()
206 self->creditsAction = &leave; in hunt()
236 self->creditsAction = &attack; in trapTarget()
275 self->creditsAction = &entityWait; in attack()
311 self->creditsAction = &leave; in entityWait()
325 static void creditsAction() in creditsAction() function
347 self->creditsAction = &hunt; in creditsAction()
H A Dcenturion_boss.c104 e->creditsAction = &creditsMove; in addCenturionBoss()
549 e->creditsAction = &pieceWait; in die()
570 self->creditsAction = &dieWait; in die()
614 e->creditsAction = &moveToBody; in dieWait()
620 self->creditsAction = &reform; in dieWait()
659 self->creditsAction = &headWait; in moveToBody()
667 self->head->creditsAction = &creditsReformFinish; in moveToBody()
713 self->creditsAction = &pieceReform; in pieceWait()
849 e->creditsAction = &headWait; in addHead()
1055 e->creditsAction = &creditsMiniMove; in addMiniCenturion()
[all …]
/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dchaos_chain_base.c53 e->creditsAction = &addChains; in addChaosChainBase()
98 chains[i]->creditsAction = &creditsChainWait; in addChains()
128 self->creditsAction = &creditsChainBaseWait; in addChains()

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