/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | ghost.c | 59 e->creditsAction = &init; in addGhost() 76 self->creditsAction = &creditsMove; in init() 107 self->creditsAction = &moveToSkeleton; in touch() 129 self->creditsAction = &resurrect; in moveToSkeleton() 144 self->creditsAction = &resurrect; in moveToSkeleton() 169 self->creditsAction = &resurrectFinish; in resurrect() 191 self->creditsAction = &creditsMove; in resurrectFinish()
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H A D | sludge.c | 93 e->creditsAction = &creditsRedMove; in addSludge() 102 e->creditsAction = &creditsMove; in addSludge() 232 self->creditsAction = &creditsRedMove; in redTurnToFacePlayer() 433 e->creditsAction = &vomitFall; in vomit() 439 self->creditsAction = &vomitAttackFinish; in vomit() 469 self->creditsAction = &vomitWait; in vomitFall() 510 self->creditsAction = &vomitAttackStart; in creditsRedMove() 524 self->creditsAction = &creditsMove; in creditsMove() 554 self->creditsAction = &creditsTeleportAttack; in creditsTeleportAttack() 568 self->creditsAction = &creditsTeleportAttackFinish; in creditsTeleportAttack()
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H A D | sasquatch.c | 60 e->creditsAction = &creditsMove; in addSasquatch() 120 self->creditsAction = &throwSnowball; in createSnowball() 155 self->creditsAction = &createSnowball; in throwSnowball() 166 self->creditsAction = &creditsMove; in throwSnowball() 196 self->creditsAction = &createSnowball; in creditsMove()
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H A D | ice_tortoise.c | 73 e->creditsAction = &creditsMove; in addIceTortoise() 215 e->creditsAction = &iceBallMove; in createIce() 239 e->creditsAction = &iceBallMove; in createIce() 247 self->creditsAction = &iceAttack; in createIce() 268 self->creditsAction = &entityWait; in iceAttack() 290 self->creditsAction = &creditsMove; in iceAttackFinish() 315 self->creditsAction = &iceFloorWait; in iceBallMove() 373 e->creditsAction = &iceSpikeMove; in iceFloorWait() 518 self->creditsAction = &iceAttackStart; in creditsMove()
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H A D | skeleton.c | 87 e->creditsAction = &init; in addSkeleton() 124 self->creditsAction = &creditsMove; in init() 149 e->creditsAction = &pieceWait; in die() 195 self->creditsAction = &dieWait; in die() 212 self->creditsAction = &reform; in dieWait() 227 self->creditsAction = &reformFinish; in reform() 277 self->creditsAction = &pieceReform; in pieceWait() 594 e->creditsAction = &bowWait; in addBow() 658 e->creditsAction = &swordWait; in addSword() 777 e->creditsAction = &pieceWait; in creditsDie() [all …]
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H A D | snail.c | 64 e->creditsAction = &creditsPurpleMove; in addSnail() 71 e->creditsAction = &creditsMove; in addSnail() 197 self->creditsAction = &attacking; in spitAttackInit() 229 self->creditsAction = &creditsPurpleMove; in spitAttackFinish() 280 self->creditsAction = &spitAttackInit; in creditsPurpleMove()
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H A D | lightning_tortoise.c | 71 e->creditsAction = &creditsMove; in addLightningTortoise() 198 e->creditsAction = &doElectricity; in createElectricity() 222 self->creditsAction = &electrify; in createElectricity() 243 self->creditsAction = &entityWait; in electrify() 261 self->creditsAction = &creditsMove; in electrifyFinish() 416 self->creditsAction = &electrifyStart; in creditsMove()
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H A D | centurion.c | 86 …e->creditsAction = strcmpignorecase(name, "enemy/red_centurion") == 0 ? &redCreditsMove : &credits… in addCenturion() 439 e->creditsAction = &pieceWait; in redDie() 472 self->creditsAction = &dieWait; in redDie() 489 self->creditsAction = &reform; in dieWait() 510 self->creditsAction = &creditsReformFinish; in reform() 536 self->creditsAction = &creditsMove; in reformFinish() 551 self->creditsAction = &pieceReform; in pieceWait() 748 self->creditsAction = &redDie; in redCreditsMove() 768 self->creditsAction = &creditsMove; in creditsReformFinish()
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H A D | summoner.c | 64 e->creditsAction = &creditsMove; in addSummoner() 184 self->creditsAction = &summonWait; in summon() 209 self->creditsAction = &creditsMove; in summonEnd() 244 self->creditsAction = &summonWait; in creditsMove()
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H A D | fire_tortoise.c | 68 e->creditsAction = &creditsMove; in addFireTortoise() 181 self->creditsAction = &breatheFireWait; in breatheFireInit() 200 self->creditsAction = &creditsMove; in breatheFireWait() 298 self->creditsAction = &breatheFireInit; in creditsMove()
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H A D | ceiling_creeper.c | 46 static void creditsAction(void); 67 e->creditsAction = &creditsAction; in addCeilingCreeper() 411 static void creditsAction() in creditsAction() function 419 self->creditsAction = &creditsMove; in creditsAction()
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H A D | dragon_fly.c | 70 e->creditsAction = &creditsMove; in addDragonFly() 166 self->creditsAction = &creditsMove; in dropWait() 229 self->creditsAction = &creditsMove; in flyStart() 500 self->creditsAction = &dropWait; in creditsMove() 515 self->creditsAction = &flyStart; in creditsMove()
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H A D | red_grub.c | 64 e->creditsAction = &creditsMove; in addRedGrub() 134 self->creditsAction = &creditsSpinAttack; in spinAttackStart() 218 self->creditsAction = &spinAttackStart; in creditsMove()
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H A D | centipede.c | 68 e->creditsAction = &init; in addCentipede() 90 self->creditsAction = &creditsMove; in init() 195 e->creditsAction = &segmentInit; in addSegments() 244 self->creditsAction = &creditsMove; in segmentInit() 251 self->creditsAction = &creditsMove; in segmentInit()
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H A D | ceiling_crawler.c | 69 e->creditsAction = &creditsMove; in addCeilingCrawler() 183 self->creditsAction = &changeFloor; in changeWait() 199 self->creditsAction = &creditsMove; in changeFloor() 408 self->creditsAction = &changeWait; in creditsMove()
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H A D | jumping_slime.c | 73 e->creditsAction = &creditsPurpleMove; in addJumpingSlime() 84 e->creditsAction = &creditsRedMove; in addJumpingSlime() 93 e->creditsAction = &creditsMove; in addJumpingSlime() 152 self->creditsAction = &dropPurpleSlimes; in redDie() 190 self->creditsAction = &creditsDie; in dropPurpleSlimes()
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H A D | slug.c | 67 e->creditsAction = &init; in addSlug() 82 …self->creditsAction = strcmpignorecase(self->name, "enemy/upside_down_slug") == 0 ? &riseToCeiling… in init() 130 self->creditsAction = &creditsMove; in riseToCeiling()
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H A D | egg.c | 62 e->creditsAction = &entityWait; in addEgg() 89 self->creditsAction = &hatch; in entityWait()
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H A D | fly_trap.c | 72 e->creditsAction = &init; in addFlyTrap() 101 e->creditsAction = &headWait; in init() 117 self->creditsAction = &creditsMove; in init() 433 body[i]->creditsAction = &bodyWait; in createBody() 484 trapHead->creditsAction = &headWait; in createBody()
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H A D | zombie.c | 72 e->creditsAction = &init; in addZombie() 111 e->creditsAction = &creditsHeadMove; in init() 115 self->creditsAction = &creditsMove; in init() 528 self->creditsAction = &fallOff; in creditsHeadMove()
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H A D | master_tortoise.c | 92 e->creditsAction = &creditsMove; in addMasterTortoise() 831 self->creditsAction = &becomeRampagingStage1; in becomeRampagingInit() 868 self->creditsAction = &becomeRampagingStage2; in becomeRampagingStage1() 897 self->creditsAction = &becomeRampagingFinish; in becomeRampagingStage2() 935 e->creditsAction = e->resumeNormalFunction; in becomeRampagingFinish() 967 self->creditsAction = &becomeRampagingInit; in creditsMove()
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H A D | dark_summoner.c | 72 e->creditsAction = &creditsMove; in addDarkSummoner() 197 self->creditsAction = &summonWait; in summon() 239 self->creditsAction = &creditsMove; in summonEnd() 494 self->creditsAction = &summonWait; in creditsMove()
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | ant_lion.c | 49 static void creditsAction(void); 72 e->creditsAction = &creditsAction; in addAntLion() 206 self->creditsAction = &leave; in hunt() 236 self->creditsAction = &attack; in trapTarget() 275 self->creditsAction = &entityWait; in attack() 311 self->creditsAction = &leave; in entityWait() 325 static void creditsAction() in creditsAction() function 347 self->creditsAction = &hunt; in creditsAction()
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H A D | centurion_boss.c | 104 e->creditsAction = &creditsMove; in addCenturionBoss() 549 e->creditsAction = &pieceWait; in die() 570 self->creditsAction = &dieWait; in die() 614 e->creditsAction = &moveToBody; in dieWait() 620 self->creditsAction = &reform; in dieWait() 659 self->creditsAction = &headWait; in moveToBody() 667 self->head->creditsAction = &creditsReformFinish; in moveToBody() 713 self->creditsAction = &pieceReform; in pieceWait() 849 e->creditsAction = &headWait; in addHead() 1055 e->creditsAction = &creditsMiniMove; in addMiniCenturion() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | chaos_chain_base.c | 53 e->creditsAction = &addChains; in addChaosChainBase() 98 chains[i]->creditsAction = &creditsChainWait; in addChains() 128 self->creditsAction = &creditsChainBaseWait; in addChains()
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