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Searched refs:crosshairShaderHandle (Results 1 – 4 of 4) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h209 int crosshairShaderHandle;//what image to use for the left of the ship on the damage indicator member
H A Dbg_vehicleLoad.c446 …{"crosshairShader", VFOFS(crosshairShaderHandle), VF_SHADER_NOMIP}, //what image to use as the cro…
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_vehicleLoad.cpp542 …{"crosshairShader", VFOFS(crosshairShaderHandle), VF_SHADER_NOMIP}, //what image to use as the cro…
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_draw.c5189 && vehCent->m_pVehicle->m_pVehicleInfo->crosshairShaderHandle ) in CG_DrawCrosshair()
5191 hShader = vehCent->m_pVehicle->m_pVehicleInfo->crosshairShaderHandle; in CG_DrawCrosshair()