Searched refs:crouch_turn_amount (Results 1 – 2 of 2) sorted by relevance
312 PXfloat crouch_turn_amount; // ANGLE_UNITS_PER_GAME_CYCLE variable
93 crouch_turn_amount = (FULL_TURN * 1) / 100; // 1% of a turn per game cycle in ___init()2306 log->pan += crouch_turn_amount; in Player_crouching()2314 log->pan -= crouch_turn_amount; in Player_crouching()