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Searched refs:crushStrength (Results 1 – 9 of 9) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DMoveData.h31 , crushStrength(0.0f) in MoveData()
81 float crushStrength; member
H A DMoveData.cpp27 CR_MEMBER(crushStrength),
H A DAIAICallback.cpp754 …unitDef->movedata->crushStrength = sAICallback->UnitDef_MoveData_getCrushStrength(skirmishAIId, un… in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DMoveDefHandler.cpp33 CR_MEMBER(crushStrength),
167 , crushStrength(0.0f) in MoveDef()
204 crushStrength = moveDefTable.GetFloat("crushStrength", 10.0f); in MoveDef()
H A DMoveDefHandler.h95 float crushStrength; member
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/MoveMath/
H A DMoveMath.cpp169 return (collidee->crushResistance > colliderMD.crushStrength); in CrushResistant()
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DGTerrainMap.cpp231 if( MT->MD->crushStrength < udList[iud]->movedata->crushStrength ) in GlobalTerrainMap()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp510 HSTR_PUSH_NUMBER(L, "crushStrength", md->crushStrength); in MoveDefTable()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp3165 return getUnitDefMoveDefById(skirmishAIId, unitDefId)->crushStrength; in skirmishAiCallback_UnitDef_MoveData_getCrushStrength()