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Searched refs:crystalTurnReverse (Results 1 – 9 of 9) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_shared.cpp1408 entityNew->crystalTurnReverse = entityToCopy->crystalTurnReverse; in setSpriteAttributes()
1416 entityNew->crystalTurnReverse = 0; in setSpriteAttributes()
H A Dactpowercrystal.cpp147 if ( !crystalTurnReverse ) in actPowerCrystal()
H A Dentity_editor.cpp49 crystalTurnReverse(skill[9]), in Entity()
H A Dentity.hpp248 Sint32& crystalTurnReverse; // skill[9] 0 Clockwise, 1 Anti-Clockwise member in Entity
H A Dfiles.cpp1003 fread(&entity->crystalTurnReverse, sizeof(Sint32), 1, fp); in loadMap()
1453 fwrite(&entity->crystalTurnReverse, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp1859 …snprintf(spriteProperties[2], 4, "%d", static_cast<int>(selectedEntity->crystalTurnReverse)); //Ro… in buttonSpriteProperties()
3077 selectedEntity->crystalTurnReverse = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
H A Dmaps.cpp4808 childEntity->crystalTurnReverse = entity->crystalTurnReverse; in assignActions()
H A Ddraw.cpp1852 switch ( (int)entity->crystalTurnReverse ) in drawEntities2D()
H A Dentity.cpp77 crystalTurnReverse(skill[9]), in Entity()