Searched refs:crystalTurnReverse (Results 1 – 9 of 9) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity_shared.cpp | 1408 entityNew->crystalTurnReverse = entityToCopy->crystalTurnReverse; in setSpriteAttributes() 1416 entityNew->crystalTurnReverse = 0; in setSpriteAttributes()
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H A D | actpowercrystal.cpp | 147 if ( !crystalTurnReverse ) in actPowerCrystal()
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H A D | entity_editor.cpp | 49 crystalTurnReverse(skill[9]), in Entity()
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H A D | entity.hpp | 248 Sint32& crystalTurnReverse; // skill[9] 0 Clockwise, 1 Anti-Clockwise member in Entity
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H A D | files.cpp | 1003 fread(&entity->crystalTurnReverse, sizeof(Sint32), 1, fp); in loadMap() 1453 fwrite(&entity->crystalTurnReverse, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 1859 …snprintf(spriteProperties[2], 4, "%d", static_cast<int>(selectedEntity->crystalTurnReverse)); //Ro… in buttonSpriteProperties() 3077 selectedEntity->crystalTurnReverse = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
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H A D | maps.cpp | 4808 childEntity->crystalTurnReverse = entity->crystalTurnReverse; in assignActions()
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H A D | draw.cpp | 1852 switch ( (int)entity->crystalTurnReverse ) in drawEntities2D()
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H A D | entity.cpp | 77 crystalTurnReverse(skill[9]), in Entity()
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