/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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H A D | vl_compositor.c | 589 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer() 599 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer() 607 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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H A D | vl_compositor.c | 589 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer() 599 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer() 607 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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H A D | vl_compositor.c | 589 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer() 599 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer() 607 s->layers[layer].cs = c->cs_video_buffer; in vl_compositor_set_buffer_layer()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 811 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 812 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 840 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 841 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 121 void *cs_video_buffer; member
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_compositor_cs.c | 813 c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); in vl_compositor_cs_init_shaders() 814 if (!c->cs_video_buffer) { in vl_compositor_cs_init_shaders() 842 if (c->cs_video_buffer) in vl_compositor_cs_cleanup_shaders() 843 c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); in vl_compositor_cs_cleanup_shaders()
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H A D | vl_compositor.h | 123 void *cs_video_buffer; member
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