Searched refs:cueing_player (Results 1 – 3 of 3) sorted by relevance
71 assert (!cueing_player); in ~AudioEngine()97 assert (!cueing_player); in startPlayer()112 cueing_player = cueing_song->play (audio); in startPlayer()113 if (cueing_player) { in startPlayer()117 cueing_player->cue(); in startPlayer()149 swap (player, cueing_player); in promotePlayer()305 if (!cueing_player) in monitorPlayer()313 cueing_player->setVolume (audio.volume - audio.crossfade_level); in monitorPlayer()314 cueing_player->play(); in monitorPlayer()446 assert (!cueing_player); in considerCreatingPlayer()[all …]
1043 cueing_player->abort();1197 if (cueing_player && transition_state >= TransitionProgress::Crossfading)1198 cueing_player->play();1201 if (cueing_player)1202 cueing_player->pause();
147 Media::Player *cueing_player = nullptr; variable