Searched refs:cullRadius (Results 1 – 17 of 17) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | CurrentRender.cpp | 217 if (isTouchingLine(p1, p2, dsq->screenCenter, dsq->cullRadius+p->rect.getWidth()/2.0f)) in onRender() 275 if (isTouchingLine(p1, p2, dsq->screenCenter, dsq->cullRadius)) in onRender()
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H A D | SteamRender.cpp | 72 if (isTouchingLine(p1, p2, dsq->screenCenter, dsq->cullRadius + p->rect.getWidth()/2.0f)) in onRender()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_cull.c | 167 ri.pc.cullRadius[CULL_PASS]++; in R_CullSphere() 172 ri.pc.cullRadius[CULL_FAIL]++; in R_CullSphere()
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H A D | rf_main.c | 460 ri.pc.cullRadius[CULL_PASS], ri.pc.cullRadius[CULL_FAIL], in R_EndFrame()
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H A D | rf_alias.c | 310 ri.pc.cullRadius[CULL_PASS]++; in R_CullAliasModel() 314 ri.pc.cullRadius[CULL_FAIL]++; in R_CullAliasModel()
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H A D | rf_world.c | 465 ri.pc.cullRadius[CULL_PASS]++; in R_CullQ3FlareSurface() 468 ri.pc.cullRadius[CULL_FAIL]++; in R_CullQ3FlareSurface()
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H A D | r_local.h | 670 uint32 cullRadius[2]; // [CULL_FAIL|CULL_PASS] member
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_curve.c | 428 grid->cullRadius = VectorLength( tmpVec ); in R_CreateSurfaceGridMesh() 431 grid->lodRadius = grid->cullRadius; in R_CreateSurfaceGridMesh()
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H A D | tr_local.h | 1041 float cullRadius; member
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H A D | tr_bsp.c | 905 surf->cullinfo.radius = grid->cullRadius; in ParseMesh()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_curve.c | 428 grid->cullRadius = VectorLength( tmpVec ); in R_CreateSurfaceGridMesh() 431 grid->lodRadius = grid->cullRadius; in R_CreateSurfaceGridMesh()
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H A D | tr_local.h | 1047 float cullRadius; member
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H A D | tr_bsp.c | 902 surf->cullinfo.radius = grid->cullRadius; in ParseMesh()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 3095 float cullRadius = 1.0f; in draw() local 3105 cullRadius = radius; in draw() 3111 cullRadius = radius; in draw() 3127 cullRadius = radius; in draw() 3130 cullRadius += iter->body->getAtmosphere()->height; in draw() 3548 float cullRadius = 1.0f; in draw() local 3556 cullRadius = radius * (1.0f + CoronaHeight); in draw() 3561 cullRadius = radius; in draw() 3576 cullRadius = radius; in draw() 3587 cullRadius = radius; in draw() [all …]
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 3095 float cullRadius = 1.0f; in draw() local 3105 cullRadius = radius; in draw() 3111 cullRadius = radius; in draw() 3127 cullRadius = radius; in draw() 3130 cullRadius += iter->body->getAtmosphere()->height; in draw() 3548 float cullRadius = 1.0f; in draw() local 3556 cullRadius = radius * (1.0f + CoronaHeight); in draw() 3561 cullRadius = radius; in draw() 3576 cullRadius = radius; in draw() 3587 cullRadius = radius; in draw() [all …]
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 1169 float cullRadius; variable
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H A D | Core.cpp | 4070 cullRadius = baseCullRadius * invGlobalScale; in updateCullData() 4071 cullRadiusSqr = cullRadius * cullRadius; in updateCullData()
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