Home
last modified time | relevance | path

Searched refs:cullRadius (Results 1 – 17 of 17) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DCurrentRender.cpp217 if (isTouchingLine(p1, p2, dsq->screenCenter, dsq->cullRadius+p->rect.getWidth()/2.0f)) in onRender()
275 if (isTouchingLine(p1, p2, dsq->screenCenter, dsq->cullRadius)) in onRender()
H A DSteamRender.cpp72 if (isTouchingLine(p1, p2, dsq->screenCenter, dsq->cullRadius + p->rect.getWidth()/2.0f)) in onRender()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_cull.c167 ri.pc.cullRadius[CULL_PASS]++; in R_CullSphere()
172 ri.pc.cullRadius[CULL_FAIL]++; in R_CullSphere()
H A Drf_main.c460 ri.pc.cullRadius[CULL_PASS], ri.pc.cullRadius[CULL_FAIL], in R_EndFrame()
H A Drf_alias.c310 ri.pc.cullRadius[CULL_PASS]++; in R_CullAliasModel()
314 ri.pc.cullRadius[CULL_FAIL]++; in R_CullAliasModel()
H A Drf_world.c465 ri.pc.cullRadius[CULL_PASS]++; in R_CullQ3FlareSurface()
468 ri.pc.cullRadius[CULL_FAIL]++; in R_CullQ3FlareSurface()
H A Dr_local.h670 uint32 cullRadius[2]; // [CULL_FAIL|CULL_PASS] member
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_curve.c428 grid->cullRadius = VectorLength( tmpVec ); in R_CreateSurfaceGridMesh()
431 grid->lodRadius = grid->cullRadius; in R_CreateSurfaceGridMesh()
H A Dtr_local.h1041 float cullRadius; member
H A Dtr_bsp.c905 surf->cullinfo.radius = grid->cullRadius; in ParseMesh()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_curve.c428 grid->cullRadius = VectorLength( tmpVec ); in R_CreateSurfaceGridMesh()
431 grid->lodRadius = grid->cullRadius; in R_CreateSurfaceGridMesh()
H A Dtr_local.h1047 float cullRadius; member
H A Dtr_bsp.c902 surf->cullinfo.radius = grid->cullRadius; in ParseMesh()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drender.cpp3095 float cullRadius = 1.0f; in draw() local
3105 cullRadius = radius; in draw()
3111 cullRadius = radius; in draw()
3127 cullRadius = radius; in draw()
3130 cullRadius += iter->body->getAtmosphere()->height; in draw()
3548 float cullRadius = 1.0f; in draw() local
3556 cullRadius = radius * (1.0f + CoronaHeight); in draw()
3561 cullRadius = radius; in draw()
3576 cullRadius = radius; in draw()
3587 cullRadius = radius; in draw()
[all …]
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Drender.cpp3095 float cullRadius = 1.0f; in draw() local
3105 cullRadius = radius; in draw()
3111 cullRadius = radius; in draw()
3127 cullRadius = radius; in draw()
3130 cullRadius += iter->body->getAtmosphere()->height; in draw()
3548 float cullRadius = 1.0f; in draw() local
3556 cullRadius = radius * (1.0f + CoronaHeight); in draw()
3561 cullRadius = radius; in draw()
3576 cullRadius = radius; in draw()
3587 cullRadius = radius; in draw()
[all …]
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h1169 float cullRadius; variable
H A DCore.cpp4070 cullRadius = baseCullRadius * invGlobalScale; in updateCullData()
4071 cullRadiusSqr = cullRadius * cullRadius; in updateCullData()