Searched refs:cull_count (Results 1 – 8 of 8) sorted by relevance
/dports/devel/ipython5/ipython-5.10.0/IPython/core/ |
H A D | displayhook.py | 258 cull_count = max(int(sz * self.cull_fraction), 2) 260 'Flushing oldest {cull_count} entries.'.format(sz=sz, cull_count=cull_count)) 263 if i >= cull_count:
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/dports/devel/ipython/ipython-7.29.0/IPython/core/ |
H A D | displayhook.py | 274 cull_count = max(int(sz * self.cull_fraction), 2) 276 'Flushing oldest {cull_count} entries.'.format(sz=sz, cull_count=cull_count)) 279 if i >= cull_count:
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | arena.cc | 1384 cull_count++; \ 1414 int cull_count = 0; in arena_cull_items() local 1441 if (cull_count >= cull_target) in arena_cull_items() 1445 if (cull_count >= cull_target) in arena_cull_items() 1448 arena::turns, cull_count); in arena_cull_items() 1453 arena::turns, cull_count); in arena_cull_items() 1456 const int count1 = cull_count; in arena_cull_items() 1461 if (cull_count >= cull_target) in arena_cull_items() 1465 if (cull_count >= cull_target) in arena_cull_items() 1466 dprf("Culled %d (probably) ammo items, done.", cull_count - count1); in arena_cull_items() [all …]
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.cpp | 1339 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow() 1535 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1540 cull_count--; in _light_instance_update_shadow() 1541 SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); in _light_instance_update_shadow() 1597 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1601 cull_count--; in _light_instance_update_shadow() 1651 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1655 cull_count--; in _light_instance_update_shadow() 1688 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1692 cull_count--; in _light_instance_update_shadow() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.cpp | 1339 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow() 1535 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1540 cull_count--; in _light_instance_update_shadow() 1541 SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); in _light_instance_update_shadow() 1597 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1601 cull_count--; in _light_instance_update_shadow() 1651 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1655 cull_count--; in _light_instance_update_shadow() 1688 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 1692 cull_count--; in _light_instance_update_shadow() [all …]
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/dports/sysutils/upower/upower-0.99.13/src/ |
H A D | up-history.c | 436 guint cull_count = 0; in up_history_array_to_file() local 449 cull_count++; in up_history_array_to_file() 463 g_debug ("culled %i of %i", cull_count, list->len); in up_history_array_to_file()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_raster.cpp | 5151 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local 5153 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow() 5189 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local 5191 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 5960 int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); in _render_camera() local 5978 for (int i = 0; i < cull_count; i++) { in _render_camera() 6051 for (int i = 0; i < cull_count; i++) { in _render_camera() 6135 cull_count--; in _render_camera() 6136 SWAP(instance_cull_result[i], instance_cull_result[cull_count]); in _render_camera() 6277 for (int i = 0; i < cull_count; i++) { in _render_camera()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_raster.cpp | 5151 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local 5153 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow() 5189 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local 5191 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow() 5960 int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); in _render_camera() local 5978 for (int i = 0; i < cull_count; i++) { in _render_camera() 6051 for (int i = 0; i < cull_count; i++) { in _render_camera() 6135 cull_count--; in _render_camera() 6136 SWAP(instance_cull_result[i], instance_cull_result[cull_count]); in _render_camera() 6277 for (int i = 0; i < cull_count; i++) { in _render_camera()
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