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Searched refs:cull_count (Results 1 – 8 of 8) sorted by relevance

/dports/devel/ipython5/ipython-5.10.0/IPython/core/
H A Ddisplayhook.py258 cull_count = max(int(sz * self.cull_fraction), 2)
260 'Flushing oldest {cull_count} entries.'.format(sz=sz, cull_count=cull_count))
263 if i >= cull_count:
/dports/devel/ipython/ipython-7.29.0/IPython/core/
H A Ddisplayhook.py274 cull_count = max(int(sz * self.cull_fraction), 2)
276 'Flushing oldest {cull_count} entries.'.format(sz=sz, cull_count=cull_count))
279 if i >= cull_count:
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Darena.cc1384 cull_count++; \
1414 int cull_count = 0; in arena_cull_items() local
1441 if (cull_count >= cull_target) in arena_cull_items()
1445 if (cull_count >= cull_target) in arena_cull_items()
1448 arena::turns, cull_count); in arena_cull_items()
1453 arena::turns, cull_count); in arena_cull_items()
1456 const int count1 = cull_count; in arena_cull_items()
1461 if (cull_count >= cull_target) in arena_cull_items()
1465 if (cull_count >= cull_target) in arena_cull_items()
1466 dprf("Culled %d (probably) ammo items, done.", cull_count - count1); in arena_cull_items()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1339 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow()
1535 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1540 cull_count--; in _light_instance_update_shadow()
1541 SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); in _light_instance_update_shadow()
1597 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1601 cull_count--; in _light_instance_update_shadow()
1651 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1655 cull_count--; in _light_instance_update_shadow()
1688 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1692 cull_count--; in _light_instance_update_shadow()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.cpp1339 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow()
1535 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1540 cull_count--; in _light_instance_update_shadow()
1541 SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]); in _light_instance_update_shadow()
1597 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1601 cull_count--; in _light_instance_update_shadow()
1651 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1655 cull_count--; in _light_instance_update_shadow()
1688 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
1692 cull_count--; in _light_instance_update_shadow()
[all …]
/dports/sysutils/upower/upower-0.99.13/src/
H A Dup-history.c436 guint cull_count = 0; in up_history_array_to_file() local
449 cull_count++; in up_history_array_to_file()
463 g_debug ("culled %i of %i", cull_count, list->len); in up_history_array_to_file()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_raster.cpp5151 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local
5153 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow()
5189 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local
5191 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
5960 int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); in _render_camera() local
5978 for (int i = 0; i < cull_count; i++) { in _render_camera()
6051 for (int i = 0; i < cull_count; i++) { in _render_camera()
6135 cull_count--; in _render_camera()
6136 SWAP(instance_cull_result[i], instance_cull_result[cull_count]); in _render_camera()
6277 for (int i = 0; i < cull_count; i++) { in _render_camera()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_raster.cpp5151 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local
5153 for (int i = 0; i < cull_count; i++) { in _light_instance_update_shadow()
5189 …int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_… in _light_instance_update_shadow() local
5191 for (int j = 0; j < cull_count; j++) { in _light_instance_update_shadow()
5960 int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); in _render_camera() local
5978 for (int i = 0; i < cull_count; i++) { in _render_camera()
6051 for (int i = 0; i < cull_count; i++) { in _render_camera()
6135 cull_count--; in _render_camera()
6136 SWAP(instance_cull_result[i], instance_cull_result[cull_count]); in _render_camera()
6277 for (int i = 0; i < cull_count; i++) { in _render_camera()