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Searched refs:curFaceFrame (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dtimer_lol.cpp177 …if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) in timerUpdatePortraitAnimations()
180 if (_characters[i].curFaceFrame != 1) { in timerUpdatePortraitAnimations()
182 _characters[i].curFaceFrame = 1; in timerUpdatePortraitAnimations()
187 _characters[i].curFaceFrame = 0; in timerUpdatePortraitAnimations()
H A Dlol.cpp1213 if (f == _characters[_updateCharNum].curFaceFrame) in updatePortraitSpeechAnim()
1286 _characters[charNum].curFaceFrame = frameNum; in setCharFaceFrame()
1290 if (_characters[charNum].curFaceFrame == 1) in faceFrameRefresh()
1292 else if (_characters[charNum].curFaceFrame == 6) in faceFrameRefresh()
1296 _characters[charNum].curFaceFrame = 5; in faceFrameRefresh()
1298 _characters[charNum].curFaceFrame = 0; in faceFrameRefresh()
H A Dlol.h51 uint8 curFaceFrame; member
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dtimer_lol.cpp177 …if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) in timerUpdatePortraitAnimations()
180 if (_characters[i].curFaceFrame != 1) { in timerUpdatePortraitAnimations()
182 _characters[i].curFaceFrame = 1; in timerUpdatePortraitAnimations()
187 _characters[i].curFaceFrame = 0; in timerUpdatePortraitAnimations()
H A Dlol.cpp1231 if (f == _characters[_updateCharNum].curFaceFrame) in updatePortraitSpeechAnim()
1304 _characters[charNum].curFaceFrame = frameNum; in setCharFaceFrame()
1308 if (_characters[charNum].curFaceFrame == 1) in faceFrameRefresh()
1310 else if (_characters[charNum].curFaceFrame == 6) in faceFrameRefresh()
1314 _characters[charNum].curFaceFrame = 5; in faceFrameRefresh()
1316 _characters[charNum].curFaceFrame = 0; in faceFrameRefresh()
H A Dlol.h55 uint8 curFaceFrame; member
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_kyradat/
H A Dtypes.h99 byte curFaceFrame; member
H A Dtypes.cpp387 *dst = entry.curFaceFrame; dst += 1; in writeLoLCharData()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_kyradat/
H A Dtypes.h99 byte curFaceFrame; member
H A Dtypes.cpp390 *dst = entry.curFaceFrame; dst += 1; in writeLoLCharData()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dgui_lol.cpp441 if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].tempFaceFrame) in gui_drawCharFaceShape()
442 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()
444 …arNum].tempFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFace… in gui_drawCharFaceShape()
445 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()
447 …charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFa… in gui_drawCharFaceShape()
H A Dsaveload_lol.cpp64 c->curFaceFrame = in.readByte(); in loadGameState()
351 out->writeByte(c->curFaceFrame); in saveGameStateIntern()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dgui_lol.cpp442 if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].tempFaceFrame) in gui_drawCharFaceShape()
443 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()
445 …arNum].tempFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFace… in gui_drawCharFaceShape()
446 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()
448 …charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFa… in gui_drawCharFaceShape()
H A Dsaveload_lol.cpp64 c->curFaceFrame = in.readByte(); in loadGameState()
351 out->writeByte(c->curFaceFrame); in saveGameStateIntern()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/resource/
H A Dstaticres_lol.cpp64 t->curFaceFrame = stream.readByte(); in loadCharData()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/resource/
H A Dstaticres_lol.cpp64 t->curFaceFrame = stream.readByte(); in loadCharData()