Searched refs:curFaceFrame (Results 1 – 16 of 16) sorted by relevance
177 …if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) in timerUpdatePortraitAnimations()180 if (_characters[i].curFaceFrame != 1) { in timerUpdatePortraitAnimations()182 _characters[i].curFaceFrame = 1; in timerUpdatePortraitAnimations()187 _characters[i].curFaceFrame = 0; in timerUpdatePortraitAnimations()
1213 if (f == _characters[_updateCharNum].curFaceFrame) in updatePortraitSpeechAnim()1286 _characters[charNum].curFaceFrame = frameNum; in setCharFaceFrame()1290 if (_characters[charNum].curFaceFrame == 1) in faceFrameRefresh()1292 else if (_characters[charNum].curFaceFrame == 6) in faceFrameRefresh()1296 _characters[charNum].curFaceFrame = 5; in faceFrameRefresh()1298 _characters[charNum].curFaceFrame = 0; in faceFrameRefresh()
51 uint8 curFaceFrame; member
1231 if (f == _characters[_updateCharNum].curFaceFrame) in updatePortraitSpeechAnim()1304 _characters[charNum].curFaceFrame = frameNum; in setCharFaceFrame()1308 if (_characters[charNum].curFaceFrame == 1) in faceFrameRefresh()1310 else if (_characters[charNum].curFaceFrame == 6) in faceFrameRefresh()1314 _characters[charNum].curFaceFrame = 5; in faceFrameRefresh()1316 _characters[charNum].curFaceFrame = 0; in faceFrameRefresh()
55 uint8 curFaceFrame; member
99 byte curFaceFrame; member
387 *dst = entry.curFaceFrame; dst += 1; in writeLoLCharData()
390 *dst = entry.curFaceFrame; dst += 1; in writeLoLCharData()
441 if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].tempFaceFrame) in gui_drawCharFaceShape()442 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()444 …arNum].tempFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFace… in gui_drawCharFaceShape()445 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()447 …charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFa… in gui_drawCharFaceShape()
64 c->curFaceFrame = in.readByte(); in loadGameState()351 out->writeByte(c->curFaceFrame); in saveGameStateIntern()
442 if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].tempFaceFrame) in gui_drawCharFaceShape()443 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()445 …arNum].tempFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFace… in gui_drawCharFaceShape()446 _characters[charNum].curFaceFrame = _characters[charNum].tempFaceFrame; in gui_drawCharFaceShape()448 …charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFa… in gui_drawCharFaceShape()
64 t->curFaceFrame = stream.readByte(); in loadCharData()