Searched refs:curGS_ (Results 1 – 3 of 3) sorted by relevance
208 ID3D11GeometryShader *curGS_ = nullptr; member in Draw::D3D11DrawContext1046 curGS_ = nullptr; in InvalidateCachedState()1086 if (curGS_ != curPipeline_->gs) { in ApplyCurrentState()1088 curGS_ = curPipeline_->gs; in ApplyCurrentState()1384 context_->GSSetShader(curGS_, nullptr, 0); in BeginFrame()