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Searched refs:curIndexJump (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse_sndmgr.cpp105 int curIndexJump = 0; in parseSoundHeader() local
135 sound->jump[curIndexJump].offset = data->readUint32BE(); in parseSoundHeader()
136 sound->jump[curIndexJump].dest = data->readUint32BE(); in parseSoundHeader()
137 sound->jump[curIndexJump].hookId = data->readUint32BE(); in parseSoundHeader()
138 sound->jump[curIndexJump].fadeDelay = data->readUint32BE(); in parseSoundHeader()
139 curIndexJump++; in parseSoundHeader()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse_sndmgr.cpp105 int curIndexJump = 0; in parseSoundHeader() local
135 sound->jump[curIndexJump].offset = data->readUint32BE(); in parseSoundHeader()
136 sound->jump[curIndexJump].dest = data->readUint32BE(); in parseSoundHeader()
137 sound->jump[curIndexJump].hookId = data->readUint32BE(); in parseSoundHeader()
138 sound->jump[curIndexJump].fadeDelay = data->readUint32BE(); in parseSoundHeader()
139 curIndexJump++; in parseSoundHeader()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_sndmgr.cpp231 int curIndexJump = 0; in prepareSound() local
280 sound->jump[curIndexJump].offset = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
281 sound->jump[curIndexJump].dest = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
282 sound->jump[curIndexJump].hookId = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
283 sound->jump[curIndexJump].fadeDelay = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
284 curIndexJump++; in prepareSound()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_sndmgr.cpp231 int curIndexJump = 0; in prepareSound() local
282 sound->jump[curIndexJump].offset = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
283 sound->jump[curIndexJump].dest = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
284 sound->jump[curIndexJump].hookId = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
285 sound->jump[curIndexJump].fadeDelay = READ_BE_UINT32(ptr); ptr += 4; in prepareSound()
286 curIndexJump++; in prepareSound()
/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/scumm/
H A Dcompress_scumm_bun.cpp970 int curIndexJump = 0; in writeToRMAPFile() local
1013 jump[curIndexJump].offset = READ_BE_UINT32(ptr); ptr += 4; in writeToRMAPFile()
1014 jump[curIndexJump].dest = READ_BE_UINT32(ptr); ptr += 4; in writeToRMAPFile()
1015 jump[curIndexJump].hookId = READ_BE_UINT32(ptr); ptr += 4; in writeToRMAPFile()
1016 jump[curIndexJump].fadeDelay = READ_BE_UINT32(ptr); ptr += 4; in writeToRMAPFile()
1017 curIndexJump++; in writeToRMAPFile()