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Searched refs:curLMTexNum (Results 1 – 2 of 2) sorted by relevance

/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_public.h79 int curLMTexNum; member
H A Drb_render.c128 rb.curLMTexNum = -1; in RB_ResetPointers()
1677 image = r_lmTextures[rb.curLMTexNum]; in RB_BindShaderPass()
2442 rb.curLMTexNum = ((mBspSurface_t *)mb->mesh)->q2_lmTexNumActive; in RB_RenderMeshBuffer()
2449 rb.curLMTexNum = ((mBspSurface_t *)mb->mesh)->lmTexNum; in RB_RenderMeshBuffer()
2518 if (rb.curLMTexNum < 0) in RB_RenderMeshBuffer()