Searched refs:curSectNum (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | net.cpp | 712 int16_t curSectNum = mycursectnum; in Net_DoPrediction() local 714 updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum); in Net_DoPrediction() 716 if (curSectNum >= 0) in Net_DoPrediction() 719 if ((mycursectnum == curSectNum) || in Net_DoPrediction() 720 … (klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6)) in Net_DoPrediction()
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H A D | player.cpp | 8054 int16_t curSectNum = pPlayer->cursectnum; in P_ProcessInput() local 8056 updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum); in P_ProcessInput() 8058 if (curSectNum >= 0) in P_ProcessInput() 8061 if ((pPlayer->cursectnum == curSectNum) || in P_ProcessInput() 8062 … (klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6)) in P_ProcessInput()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 2139 int16_t curSectNum = pSprite->sectnum; in G_MoveStandables() local 2141 updatesectorneighbor(pSprite->x, pSprite->y, &curSectNum, 1024, 2048); in G_MoveStandables() 2142 changespritesect(spriteNum, curSectNum); in G_MoveStandables() 2169 updatesectorneighbor(pSprite->x, pSprite->y, &curSectNum, 1024, 2048); in G_MoveStandables() 2171 if (curSectNum == -1) in G_MoveStandables() 2174 changespritesect(spriteNum, curSectNum); in G_MoveStandables() 2177 changespritesect(j, curSectNum); in G_MoveStandables()
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