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Searched refs:curSectNum (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp712 int16_t curSectNum = mycursectnum; in Net_DoPrediction() local
714 updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum); in Net_DoPrediction()
716 if (curSectNum >= 0) in Net_DoPrediction()
719 if ((mycursectnum == curSectNum) || in Net_DoPrediction()
720 … (klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6)) in Net_DoPrediction()
H A Dplayer.cpp8054 int16_t curSectNum = pPlayer->cursectnum; in P_ProcessInput() local
8056 updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum); in P_ProcessInput()
8058 if (curSectNum >= 0) in P_ProcessInput()
8061 if ((pPlayer->cursectnum == curSectNum) || in P_ProcessInput()
8062 … (klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6)) in P_ProcessInput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp2139 int16_t curSectNum = pSprite->sectnum; in G_MoveStandables() local
2141 updatesectorneighbor(pSprite->x, pSprite->y, &curSectNum, 1024, 2048); in G_MoveStandables()
2142 changespritesect(spriteNum, curSectNum); in G_MoveStandables()
2169 updatesectorneighbor(pSprite->x, pSprite->y, &curSectNum, 1024, 2048); in G_MoveStandables()
2171 if (curSectNum == -1) in G_MoveStandables()
2174 changespritesect(spriteNum, curSectNum); in G_MoveStandables()
2177 changespritesect(j, curSectNum); in G_MoveStandables()