/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsConstraintSolver.cpp | 779 static b3AlignedObjectArray<int> curUsed; variable 790 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 828 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 860 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 865 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 883 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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H A D | b3GpuPgsContactSolver.cpp | 1383 b3AlignedObjectArray<int> curUsed; variable 1392 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 1436 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 1468 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 1473 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 1492 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsConstraintSolver.cpp | 779 static b3AlignedObjectArray<int> curUsed; variable 790 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 828 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 860 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 865 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 883 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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H A D | b3GpuPgsContactSolver.cpp | 1383 b3AlignedObjectArray<int> curUsed; variable 1392 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 1436 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 1468 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 1473 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 1492 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsConstraintSolver.cpp | 779 static b3AlignedObjectArray<int> curUsed; variable 790 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 828 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 860 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 865 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 883 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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H A D | b3GpuPgsContactSolver.cpp | 1383 b3AlignedObjectArray<int> curUsed; variable 1392 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 1436 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 1468 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 1473 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 1492 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsConstraintSolver.cpp | 779 static b3AlignedObjectArray<int> curUsed; variable 790 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 828 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 860 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 865 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 883 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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H A D | b3GpuPgsContactSolver.cpp | 1383 b3AlignedObjectArray<int> curUsed; variable 1392 curUsed.resize(2 * simdWidth); in sortConstraintByBatch3() 1436 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3() 1468 curUsed[curBodyUsed++] = bodyA; in sortConstraintByBatch3() 1473 curUsed[curBodyUsed++] = bodyB; in sortConstraintByBatch3() 1492 bodyUsed[curUsed[i] / 32] = 0; in sortConstraintByBatch3()
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/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | Shader.cpp | 264 const bool curUsed = GetUniformLocation(p.second.GetName()) >= 0; in PrintInfo() local 266 LOG_L(L_DEBUG, "\t%s: uninitialized used=%i", (p.second.GetName()).c_str(), int(curUsed)); in PrintInfo() 268 … p.second.GetIntValues()[0], p.second.GetFltValues()[1], p.second.GetFltValues()[2], int(curUsed)); in PrintInfo()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | space.c | 1026 lua_pushnumber( naevL, p->curUsed ); /* f, presence */ in system_scheduler() 1080 p->curUsed += pilot->presence; in system_scheduler() 1395 cur_system->presence[i].curUsed = 0; in space_init() 3845 sys->presence[0].curUsed = 0 ; in getPresenceIndex() 4177 sys->presence[id].curUsed -= amount; in system_rmCurrentPresence() 4181 presence->curUsed = MAX( 0, sys->presence[id].curUsed ); in system_rmCurrentPresence() 4192 lua_pushnumber( naevL, presence->curUsed ); /* f, cur */ in system_rmCurrentPresence()
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H A D | space.h | 135 double curUsed; /**< Presence currently used. */ member
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