Searched refs:curVecWin (Results 1 – 2 of 2) sorted by relevance
805 const Vector2f curVecWin((curWin - centerWin).normalized()); in rotateNeighborAtom() local807 const float crossProductNorm(lastVecWin.x() * curVecWin.y() - in rotateNeighborAtom()808 lastVecWin.y() * curVecWin.x()); in rotateNeighborAtom()809 const float dotProduct(lastVecWin.dot(curVecWin)); in rotateNeighborAtom()