Searched refs:cur_base_level (Results 1 – 1 of 1) sorted by relevance
1871 const int cur_base_level = you.get_base_mutation_level(mutat); in mutate() local1886 replace_all(mdef.gain[cur_base_level - 1], "arms", in mutate()1899 replace_all(mdef.gain[cur_base_level - 1], "hands", in mutate()1907 if (cur_base_level >= 2) in mutate()1923 mprf(MSGCH_MUTATION, "%s", mdef.gain[cur_base_level - 1]); in mutate()1946 if (cur_base_level >= 3 && !you.melded[EQ_BOOTS] in mutate()1957 if (cur_base_level >= 3 && !you.melded[EQ_GLOVES]) in mutate()1968 if (cur_base_level >= 3 && !you.melded[EQ_HELMET]) in mutate()2010 take_note(Note(NOTE_GET_MUTATION, mutat, cur_base_level, in mutate()