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Searched refs:cur_but (Results 1 – 3 of 3) sorted by relevance

/dports/games/abuse_sdl/abuse-0.8/src/
H A Dgui.cpp31 blist=cur_but=butts; in ico_switch_button()
34 while (cur_but && start_on--) cur_but=cur_but->next; in ico_switch_button()
35 if (!cur_but) cur_but=blist; in ico_switch_button()
65 if (cur_but==b) cur_but=blist; in unlink()
80 cur_but=cur_but->next; in handle_event()
81 if (!cur_but) cur_but=blist; in handle_event()
82 cur_but->draw(act,screen); in handle_event()
83 cur_but->handle_event(ev,screen,im); in handle_event()
H A Dgui.h39 ifield *blist,*cur_but; variable
44 virtual void draw_first(image *screen) { cur_but->draw_first(screen); } in draw_first()
45 virtual void draw(int active, image *screen) { cur_but->draw(active,screen); act=active; } in draw()
48 virtual char *read() { return cur_but->read(); } in read()
/dports/games/xspringies/xspringies-1.12/
H A Dwidget.c133 key_active = cur_but = -1;
529 if (cur_but == butn) {
592 cur_but = -1;
598 if (cur_but < 0) {
614 cur_but = butn;
636 cur_but = butn;
657 cur_but = butn;
706 cur_but = butn;
715 if (cur_but >= 0) {
817 if (cur_but >= 1 && cur_type == O_SLIDER) {
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