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Searched refs:cur_object_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Deditor.hpp128 int get_object() const { return cur_object_; } in get_object()
294 int cur_object_; member in editor
H A Deditor.cpp756 cur_tileset_(0), cur_object_(0), cur_hex_tileset_(0), in editor()
2048 node.merge_object(all_characters()[cur_object_].node); in handle_mouse_button_down()
2054 if(custom_object_type::get(all_characters()[cur_object_].node["type"].as_string())->is_human()) { in handle_mouse_button_down()
2723 cur_object_ = index; in set_object()
2772 character_dialog_->set_character(cur_object_); in change_tool()
3032 entity& e = *all_characters()[cur_object_].preview_object(); in draw_gui()
3036 all_characters()[cur_object_].preview_frame()->draw(e.x(), e.y(), face_right_, upside_down_); in draw_gui()