Searched refs:curangle (Results 1 – 8 of 8) sorted by relevance
/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | tik_tak.c | 128 float curangle; in tik_tak_setupobject() local 139 curangle = object0->angle + i * 360.0 * PI_RAD / in tik_tak_setupobject() 142 (int) (object0->size_ob * cos(curangle)) + in tik_tak_setupobject() 143 (int) (object0->size_ob * sin(curangle)); in tik_tak_setupobject() 145 (int) (object0->size_ob * cos(curangle)) - in tik_tak_setupobject() 146 (int) (object0->size_ob * sin(curangle)); in tik_tak_setupobject() 163 curangle = object0->angle1 + i * 360.0 * PI_RAD / in tik_tak_setupobject() 166 (int) (object0->size_ob1 * cos(curangle)) + in tik_tak_setupobject() 167 (int) (object0->size_ob1 * sin(curangle)); in tik_tak_setupobject() 169 (int) (object0->size_ob1 * cos(curangle)) - in tik_tak_setupobject() [all …]
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-stormbaancoureur/ |
H A D | intro.cxx | 156 curangle = fmodf(curangle + angularstep, 4*M_PI); in Redraw() 157 engine->UpdateCylinders(curangle); in Redraw() 177 curangle(0.0) in Intro()
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H A D | intro.h | 44 float curangle; variable
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 3004 curangle = player->angle; in RotateView() 3011 if (curangle > DestAngle) { in RotateView() 3012 curangle -= ANGLES; in RotateView() 3018 change = DestAngle - curangle; in RotateView() 3021 curangle += change; in RotateView() 3032 } while (curangle != DestAngle); in RotateView() 3037 if (curangle < DestAngle) { in RotateView() 3038 curangle += ANGLES; in RotateView() 3044 change = DestAngle - curangle; in RotateView() 3047 curangle += change; in RotateView() [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_game.cpp | 655 angle_t &curangle = players[0].mo->angle; in Died() local 656 const int rotate = curangle - iangle > ANGLE_180 ? 1 : -1; in Died() 664 if (curangle - iangle < DEATHROTATE) in Died() 665 curangle = iangle; in Died() 667 curangle += rotate*DEATHROTATE; in Died() 673 } while (curangle != iangle); in Died()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_game.c | 4136 int iangle,curangle,clockwise,change; in Died() local 4307 curangle = player->angle; in Died() 4314 curangle+=change; in Died() 4316 curangle-=change; in Died() 4318 if (curangle >= ANGLES) in Died() 4319 curangle -= ANGLES; in Died() 4320 if (curangle < 0) in Died() 4321 curangle += ANGLES; in Died() 4322 player->angle = (curangle & (FINEANGLES-1)); in Died()
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/dports/cad/electric/electric-7.00/src/db/ |
H A D | dbmath.c | 1234 curangle, pointnum, angleincrement; in arctopoly() local 1257 curangle = as; in arctopoly() 1275 poly->xv[pointnum] = cx + mult(cosine(curangle), radius); in arctopoly() 1276 poly->yv[pointnum] = cy + mult(sine(curangle), radius); in arctopoly() 1279 curangle += angleincrement; in arctopoly() 1280 if (curangle >= 3600) curangle -= 3600; in arctopoly() 1293 curangle, pointnum, angleincrement; in circletopoly() local 1315 curangle = 0; in circletopoly() 1329 poly->yv[pointnum] = cy + mult(sine(curangle), radius); in circletopoly() 1332 curangle += angleincrement; in circletopoly() [all …]
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/dports/textproc/groff/groff-1.22.4/src/devices/gropdf/ |
H A D | gropdf.pl | 768 my ($curangle,$hyp)=RtoP($xpos,GraphY($ypos)); 769 my ($x,$y)=PtoR($theta+$curangle,$hyp);
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