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Searched refs:curangle (Results 1 – 8 of 8) sorted by relevance

/dports/x11/xlockmore/xlockmore-5.67/modes/
H A Dtik_tak.c128 float curangle; in tik_tak_setupobject() local
139 curangle = object0->angle + i * 360.0 * PI_RAD / in tik_tak_setupobject()
142 (int) (object0->size_ob * cos(curangle)) + in tik_tak_setupobject()
143 (int) (object0->size_ob * sin(curangle)); in tik_tak_setupobject()
145 (int) (object0->size_ob * cos(curangle)) - in tik_tak_setupobject()
146 (int) (object0->size_ob * sin(curangle)); in tik_tak_setupobject()
163 curangle = object0->angle1 + i * 360.0 * PI_RAD / in tik_tak_setupobject()
166 (int) (object0->size_ob1 * cos(curangle)) + in tik_tak_setupobject()
167 (int) (object0->size_ob1 * sin(curangle)); in tik_tak_setupobject()
169 (int) (object0->size_ob1 * cos(curangle)) - in tik_tak_setupobject()
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-stormbaancoureur/
H A Dintro.cxx156 curangle = fmodf(curangle + angularstep, 4*M_PI); in Redraw()
157 engine->UpdateCylinders(curangle); in Redraw()
177 curangle(0.0) in Intro()
H A Dintro.h44 float curangle; variable
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp3004 curangle = player->angle; in RotateView()
3011 if (curangle > DestAngle) { in RotateView()
3012 curangle -= ANGLES; in RotateView()
3018 change = DestAngle - curangle; in RotateView()
3021 curangle += change; in RotateView()
3032 } while (curangle != DestAngle); in RotateView()
3037 if (curangle < DestAngle) { in RotateView()
3038 curangle += ANGLES; in RotateView()
3044 change = DestAngle - curangle; in RotateView()
3047 curangle += change; in RotateView()
[all …]
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_game.cpp655 angle_t &curangle = players[0].mo->angle; in Died() local
656 const int rotate = curangle - iangle > ANGLE_180 ? 1 : -1; in Died()
664 if (curangle - iangle < DEATHROTATE) in Died()
665 curangle = iangle; in Died()
667 curangle += rotate*DEATHROTATE; in Died()
673 } while (curangle != iangle); in Died()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_game.c4136 int iangle,curangle,clockwise,change; in Died() local
4307 curangle = player->angle; in Died()
4314 curangle+=change; in Died()
4316 curangle-=change; in Died()
4318 if (curangle >= ANGLES) in Died()
4319 curangle -= ANGLES; in Died()
4320 if (curangle < 0) in Died()
4321 curangle += ANGLES; in Died()
4322 player->angle = (curangle & (FINEANGLES-1)); in Died()
/dports/cad/electric/electric-7.00/src/db/
H A Ddbmath.c1234 curangle, pointnum, angleincrement; in arctopoly() local
1257 curangle = as; in arctopoly()
1275 poly->xv[pointnum] = cx + mult(cosine(curangle), radius); in arctopoly()
1276 poly->yv[pointnum] = cy + mult(sine(curangle), radius); in arctopoly()
1279 curangle += angleincrement; in arctopoly()
1280 if (curangle >= 3600) curangle -= 3600; in arctopoly()
1293 curangle, pointnum, angleincrement; in circletopoly() local
1315 curangle = 0; in circletopoly()
1329 poly->yv[pointnum] = cy + mult(sine(curangle), radius); in circletopoly()
1332 curangle += angleincrement; in circletopoly()
[all …]
/dports/textproc/groff/groff-1.22.4/src/devices/gropdf/
H A Dgropdf.pl768 my ($curangle,$hyp)=RtoP($xpos,GraphY($ypos));
769 my ($x,$y)=PtoR($theta+$curangle,$hyp);