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Searched refs:curgamma (Results 1 – 13 of 13) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsurvival.cfg172 changinggamma = 1; curgamma = $gamma; targetgamma = $arg1; incrementss = $arg2
173 if (!= $curgamma $targetgamma) [
174 if (> $curgamma $targetgamma) [
175 loopss = (- $curgamma $targetgamma)
176 ] [ loopss = (- $targetgamma $curgamma) ]
178 sleep (* $CGL $incrementss) [ gamma ((at [+ -] (> $curgamma $targetgamma)) $gamma 1) ]
257 …Millis zone changegamma changespeed loops loopss increments incrementss curgamma targetgamma cursp…
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dmain.cpp279 static int curgamma = 100; variable
282 if(initing || gamma == curgamma) return;
283 curgamma = gamma;
284 setgamma(curgamma);
289 if(initing || curgamma == 100) return; in restoregamma()
290 setgamma(curgamma); in restoregamma()
295 if(curgamma != 100 && screen) SDL_SetWindowBrightness(screen, 1.0f); in cleargamma()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dmain.cpp289 static int curgamma = 100; variable
292 if(initing || reqgamma == curgamma) return;
293 curgamma = reqgamma;
294 setgamma(curgamma);
299 if(initing || curgamma == 100) return; in restoregamma()
300 setgamma(curgamma); in restoregamma()
305 if(curgamma != 100 && screen) SDL_SetWindowBrightness(screen, 1.0f); in cleargamma()
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A Dtogif.h56 float curgamma; member
H A Dtogif.c207 if (gam != dataPtr->curgamma) { in gammawarp()
210 dataPtr->curgamma = gam; in gammawarp()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dmain.cpp510 static int curgamma = 100; variable
513 if(initing || gamma == curgamma) return;
514 curgamma = gamma;
515 setgamma(curgamma);
520 if(initing || curgamma == 100) return; in restoregamma()
521 setgamma(curgamma); in restoregamma()
526 if(curgamma != 100 && screen) SDL_SetWindowBrightness(screen, 1.0f); in cleargamma()
/dports/games/tesseract/tesseract/src/engine/
H A Dmain.cpp510 static int curgamma = 100; variable
513 if(initing || gamma == curgamma) return;
514 curgamma = gamma;
515 setgamma(curgamma);
520 if(initing || curgamma == 100) return; in restoregamma()
521 setgamma(curgamma); in restoregamma()
526 if(curgamma != 100 && screen) SDL_SetWindowBrightness(screen, 1.0f); in cleargamma()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dmain.cpp598 static int curgamma = 100; variable
601 if(initing || reqgamma == curgamma) return;
602 curgamma = reqgamma;
603 setgamma(curgamma);
609 curgamma = reqgamma; in restoregamma()
610 setgamma(curgamma); in restoregamma()
615 if(curgamma != 100 && screen) SDL_SetWindowBrightness(screen, 1.0f); in cleargamma()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dmain.cpp515 static int curgamma = 100; variable
518 if(vgamma == curgamma) return;
519 curgamma = vgamma;
526 if(curgamma != 100) SDL_SetGamma(1, 1, 1); in cleargamma()
531 if(curgamma == 100) return; in restoregamma()
532 float f = curgamma/100.0f; in restoregamma()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine_priv.h40 extern float curgamma;
H A Dsdlayer2.c84 extern float curgamma;
1144 gammabrightness = (SDL_SetWindowBrightness(sdl_window, curgamma) == 0); in setvideomode()
H A Dwinlayer.c59 extern float curgamma;
1247 if (gammabrightness && setgamma(curgamma) < 0) gammabrightness = 0; in setvideomode()
H A Dengine.c67 float curgamma = 1.0; variable
9825 curgamma = 1.0 + ((float)curbrightness / 10.0); in setbrightness()
9826 if (setgamma(curgamma)) j = curbrightness; else j = 0; in setbrightness()