Searched refs:currentCursorMode (Results 1 – 7 of 7) sorted by relevance
185 currentGame->currentCursorMode = Game::CursorMode_Move; in onMove()189 currentGame->currentCursorMode = Game::CursorMode_Attack; in onAttack()193 currentGame->currentCursorMode = Game::CursorMode_Capture; in onCapture()197 currentGame->currentCursorMode = Game::CursorMode_CarryallDrop; in onCarryallDrop()280 moveButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Move); in update()281 attackButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Attack); in update()283 captureButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Capture); in update()284 …carryallDropButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_CarryallDrop); in update()
194 currentGame->currentCursorMode = Game::CursorMode_Move; in onMove()198 currentGame->currentCursorMode = Game::CursorMode_Attack; in onAttack()202 currentGame->currentCursorMode = Game::CursorMode_Capture; in onCapture()206 currentGame->currentCursorMode = Game::CursorMode_CarryallDrop; in onCarryallDrop()302 moveButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Move); in update()303 attackButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Attack); in update()304 captureButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Capture); in update()
119 currentGame->currentCursorMode = Game::CursorMode_Attack; in onSpecial()
235 currentCursorMode = CursorMode_Normal; in processObjects()447 if(currentCursorMode == CursorMode_Placing) { in drawScreen()947 switch(currentCursorMode) { in drawCursor()1840 switch(currentCursorMode) { in onRadarClick()2024 currentCursorMode = CursorMode_Normal; in handleKeyInput()2302 currentCursorMode = CursorMode_Normal; in handlePlacementClick()2395 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsAttackClick()2415 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsMoveClick()2435 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsRequestCarryallDropClick()2447 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsRequestCarryallDropClick()[all …]
620 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()638 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()672 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()740 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()
123 if(currentGame->currentCursorMode == Game::CursorMode_Placing) { in handleMouseLeft()124 currentGame->currentCursorMode = Game::CursorMode_Normal; in handleMouseLeft()126 currentGame->currentCursorMode = Game::CursorMode_Placing; in handleMouseLeft()
519 int currentCursorMode = CursorMode_Normal; variable