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Searched refs:currentCursorMode (Results 1 – 7 of 7) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/
H A DUnitInterface.h185 currentGame->currentCursorMode = Game::CursorMode_Move; in onMove()
189 currentGame->currentCursorMode = Game::CursorMode_Attack; in onAttack()
193 currentGame->currentCursorMode = Game::CursorMode_Capture; in onCapture()
197 currentGame->currentCursorMode = Game::CursorMode_CarryallDrop; in onCarryallDrop()
280 moveButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Move); in update()
281 attackButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Attack); in update()
283 captureButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Capture); in update()
284 …carryallDropButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_CarryallDrop); in update()
H A DMultiUnitInterface.h194 currentGame->currentCursorMode = Game::CursorMode_Move; in onMove()
198 currentGame->currentCursorMode = Game::CursorMode_Attack; in onAttack()
202 currentGame->currentCursorMode = Game::CursorMode_Capture; in onCapture()
206 currentGame->currentCursorMode = Game::CursorMode_CarryallDrop; in onCarryallDrop()
302 moveButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Move); in update()
303 attackButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Attack); in update()
304 captureButton.setToggleState(currentGame->currentCursorMode == Game::CursorMode_Capture); in update()
H A DPalaceInterface.h119 currentGame->currentCursorMode = Game::CursorMode_Attack; in onSpecial()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp235 currentCursorMode = CursorMode_Normal; in processObjects()
447 if(currentCursorMode == CursorMode_Placing) { in drawScreen()
947 switch(currentCursorMode) { in drawCursor()
1840 switch(currentCursorMode) { in onRadarClick()
2024 currentCursorMode = CursorMode_Normal; in handleKeyInput()
2302 currentCursorMode = CursorMode_Normal; in handlePlacementClick()
2395 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsAttackClick()
2415 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsMoveClick()
2435 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsRequestCarryallDropClick()
2447 currentCursorMode = CursorMode_Normal; in handleSelectedObjectsRequestCarryallDropClick()
[all …]
H A DHouse.cpp620 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()
638 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()
672 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()
740 currentGame->currentCursorMode = Game::CursorMode_Normal; in placeStructure()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/
H A DBuilderList.cpp123 if(currentGame->currentCursorMode == Game::CursorMode_Placing) { in handleMouseLeft()
124 currentGame->currentCursorMode = Game::CursorMode_Normal; in handleMouseLeft()
126 currentGame->currentCursorMode = Game::CursorMode_Placing; in handleMouseLeft()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h519 int currentCursorMode = CursorMode_Normal; variable