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Searched refs:currentDirection (Results 1 – 25 of 252) sorted by relevance

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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/Windscreen/
H A DWiper.cs30 private WiperPosition currentDirection; field in TrainManager.Car.WindscreenWiper
91 switch (currentDirection) in Update()
120 currentDirection = WiperPosition.Right; in Update()
125 currentDirection = WiperPosition.Right; in Update()
138 currentDirection = WiperPosition.Right; in Update()
143 currentDirection = WiperPosition.Right; in Update()
157 currentDirection = WiperPosition.Left; in Update()
162 currentDirection = WiperPosition.Left; in Update()
175 currentDirection = WiperPosition.Left; in Update()
180 currentDirection = WiperPosition.Left; in Update()
[all …]
/dports/net/ooni-probe-cli/probe-cli-3.10.1/vendor/github.com/rubenv/sql-migrate/sqlparse/
H A Dsqlparse.go129 currentDirection := directionNone
150 currentDirection = directionUp
160 currentDirection = directionDown
167 if currentDirection != directionNone {
173 if currentDirection != directionNone {
181 if currentDirection == directionNone {
198 switch currentDirection {
222 if currentDirection == directionNone {
/dports/sysutils/helm/helm-3.5.2/vendor/github.com/rubenv/sql-migrate/sqlparse/
H A Dsqlparse.go129 currentDirection := directionNone
150 currentDirection = directionUp
160 currentDirection = directionDown
167 if currentDirection != directionNone {
173 if currentDirection != directionNone {
181 if currentDirection == directionNone {
198 switch currentDirection {
222 if currentDirection == directionNone {
/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/
H A DPortal.cpp232 currentDirection.rotate( &angle ); in upgrade()
261 currentDirection.rotate( &angle ); in upgrade()
267 xPosition += currentDirection.mX; in upgrade()
270 currentDirection.mX = -currentDirection.mX; in upgrade()
274 currentDirection.mX = -currentDirection.mX; in upgrade()
277 yPosition += currentDirection.mY; in upgrade()
280 currentDirection.mY = -currentDirection.mY; in upgrade()
284 currentDirection.mY = -currentDirection.mY; in upgrade()
800 currentDirection[i].rotate( &angle ); in close()
901 currentDirection[i].rotate( &angle ); in close()
[all …]
/dports/x11/antimicro/antimicro-2.23/src/
H A Djoycontrolstick.cpp981 currentDirection = StickCentered; in reset()
1282 if (currentDirection == StickUp) in calculateMouseDirectionalDistance()
1667 if (currentDirection == StickUp) in calculateLastAccelerationDirectionalDistance()
1737 if (currentDirection == StickUp) in calculateDirectionalDistance()
1779 return currentDirection; in getCurrentDirection()
2419 currentDirection = StickUp; in determineStandardModeEvent()
2488 currentDirection = StickUp; in determineEightWayModeEvent()
2547 currentDirection = StickUp; in determineFourWayCardinalEvent()
2900 destStick->currentDirection = currentDirection; in copyAssignments()
3373 if (currentDirection == StickUp) in calculateAccelerationDistance()
[all …]
/dports/science/jmol/jmol-14.32.7/src/org/jmol/viewer/
H A DAnimationManager.java131 int currentDirection = 1; field in AnimationManager
146 currentDirection = 1; in clear()
317 currentDirection = -currentDirection; in reverseAnimation()
350 currentDirection = 1; in rewindAnimation()
521 nextMorphFrame = frameNext = (animationDirection == currentDirection ? firstFrameIndex in setAnimationRelative()
525 currentDirection = -currentDirection; in setAnimationRelative()
550 return frameStep * direction * currentDirection; in getFrameStep()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/
H A Dturn.cpp52 Math::Vector3d currentDirection = _item3D->getDirectionVector(); in onGameLoop() local
53 float directionDeltaAngle = computeAngleBetweenVectorsXYPlane(currentDirection, direction); in onGameLoop()
68 direction = currentDirection; in onGameLoop()
H A Dwalk.cpp129 Math::Vector3d currentDirection = _item3D->getDirectionVector(); in onGameLoop() local
130 float directionDeltaAngle = computeAngleBetweenVectorsXYPlane(currentDirection, direction); in onGameLoop()
153 direction = currentDirection; in onGameLoop()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/
H A Dturn.cpp52 Math::Vector3d currentDirection = _item3D->getDirectionVector(); in onGameLoop() local
53 float directionDeltaAngle = computeAngleBetweenVectorsXYPlane(currentDirection, direction); in onGameLoop()
68 direction = currentDirection; in onGameLoop()
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/sub-attaq/
H A Dsubmarine_p.h89 if (submarine->currentDirection() == SubMarine::Left) { in onEntry()
122 … returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); in onEntry()
128 …submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left… in onExit()
/dports/lang/spidermonkey60/firefox-60.9.0/testing/web-platform/meta/webrtc/
H A DRTCDTMFSender-insertDTMF.https.html.ini2 [insertDTMF() should throw InvalidStateError if transceiver.currentDirection is recvonly]
5 [insertDTMF() should throw InvalidStateError if transceiver.currentDirection is inactive]
H A DRTCPeerConnection-removeTrack.https.html.ini5 [Calling removeTrack with currentDirection sendrecv should set direction to recvonly]
8 [Calling removeTrack with currentDirection recvonly should not change direction]
H A DRTCRtpTransceiver-setDirection.html.ini8 [setDirection should change transceiver.direction independent of transceiver.currentDirection]
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/animation/sub-attaq/
H A Dsubmarine_p.h99 if (submarine->currentDirection() == SubMarine::Left) { in onEntry()
132 … returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); in onEntry()
138 …submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left… in onExit()
/dports/multimedia/shotcut/shotcut-21.03.21/src/widgets/
H A Dcountproducerwidget.cpp72 QString CountProducerWidget::currentDirection() const in currentDirection() function in CountProducerWidget
95 p->set("direction", currentDirection().toLatin1().constData()); in newProducer()
109 p.set("direction", currentDirection().toLatin1().constData()); in getPreset()
154 m_producer->set("direction", currentDirection().toLatin1().constData()); in on_directionCombo_activated()
/dports/www/pear-Structures_DataGrid_Renderer_Smarty/Structures_DataGrid_Renderer_Smarty-0.1.5/Structures/DataGrid/Renderer/
H A DSmarty.php259 if ((list($currentField, $currentDirection) = each($this->_currentSort))
263 if ($currentDirection == 'ASC') {
268 $prepared[$key]['direction'] = $currentDirection;
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/
H A DGroundContainer.java220 Direction currentDirection = user.getDirection(); in mouseWheelMoved() local
224 newDirection = currentDirection.nextDirection(); in mouseWheelMoved()
228 currentDirection.nextDirection().oppositeDirection(); in mouseWheelMoved()
231 if (newDirection != null && newDirection != currentDirection) { in mouseWheelMoved()
/dports/graphics/tweeny/tweeny-3-6-g1c2eb4e/include/
H A Dtweenone.tcc75 return step(static_cast<float>(dt * currentDirection)/static_cast<float>(total), suppress); in step()
213 currentDirection = 1; in forward()
219 currentDirection = -1; in backward()
225 return currentDirection; in direction()
H A Dtween.tcc83 return step(static_cast<float>(dt * currentDirection)/static_cast<float>(total), suppress); in step()
226 currentDirection = 1; in forward()
232 currentDirection = -1; in backward()
238 return currentDirection; in direction()
/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/extsrc/com/lightcrafts/mediax/jai/
H A DROIShape.java392 int currentDirection; in classifyPolygon() local
394 currentDirection = -1; in classifyPolygon()
396 currentDirection = 1; in classifyPolygon()
398 currentDirection = -1; in classifyPolygon()
400 currentDirection = 1; in classifyPolygon()
402 currentDirection = 0; in classifyPolygon()
406 if (currentDirection != 0 && in classifyPolygon()
407 currentDirection == -previousDirection) { in classifyPolygon()
410 previousDirection = currentDirection; in classifyPolygon()
/dports/www/grafana8/grafana-8.3.6/packages/jaeger-ui-components/src/
H A Dscroll-page.tsx35 const currentDirection = lastTween.to < scrollY ? 'up' : 'down';
37 if (currentDirection === nextDirection) {
/dports/www/foswiki/Foswiki-2.1.6/lib/Foswiki/Plugins/TablePlugin/
H A DCore.pm997 my ($currentDirection) = @_;
998 $currentDirection = $SORT_DIRECTION->{'ASCENDING'}
999 unless defined $currentDirection && $currentDirection =~ m/[0-2]+/;
1000 $currentDirection ||= _getDefaultSortDirection();
1001 return $currentDirection;
1007 my ($currentDirection) = @_;
1008 if ( !defined $currentDirection ) {
1012 if ( $currentDirection == $SORT_DIRECTION->{'ASCENDING'} ) {
1015 elsif ( $currentDirection == $SORT_DIRECTION->{'DESCENDING'} ) {
1018 elsif ( $currentDirection == $SORT_DIRECTION->{'NONE'} ) {
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DTrack.cpp428 it->currentDirection = trackBeginEnd.begin_direction; in track_circuit_iterator_previous()
449 it->currentDirection = trackBeginEnd.begin_direction; in track_circuit_iterator_previous()
460 if (!track_block_get_next(&it->last, &it->current, &it->currentZ, &it->currentDirection)) in track_circuit_iterator_next()
475 return track_block_get_next(&it->last, &it->current, &it->currentZ, &it->currentDirection); in track_circuit_iterator_next()
481 … firstIt->currentZ == secondIt->currentZ && firstIt->currentDirection == secondIt->currentDirection in track_circuit_iterators_match()
/dports/www/pear-Structures_DataGrid_Renderer_Flexy/Structures_DataGrid_Renderer_Flexy-0.1.4/Structures/DataGrid/Renderer/
H A DFlexy.php330 if (list($currentField,$currentDirection) = each($this->_currentSort)
332 if ($currentDirection == 'ASC') {
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/peep/
H A DGuestPathfinding.h46 bool IsValidPathZAndDirection(TileElement* tileElement, int32_t currentZ, int32_t currentDirection);

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