/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/Windscreen/ |
H A D | Wiper.cs | 30 private WiperPosition currentDirection; field in TrainManager.Car.WindscreenWiper 91 switch (currentDirection) in Update() 120 currentDirection = WiperPosition.Right; in Update() 125 currentDirection = WiperPosition.Right; in Update() 138 currentDirection = WiperPosition.Right; in Update() 143 currentDirection = WiperPosition.Right; in Update() 157 currentDirection = WiperPosition.Left; in Update() 162 currentDirection = WiperPosition.Left; in Update() 175 currentDirection = WiperPosition.Left; in Update() 180 currentDirection = WiperPosition.Left; in Update() [all …]
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/dports/net/ooni-probe-cli/probe-cli-3.10.1/vendor/github.com/rubenv/sql-migrate/sqlparse/ |
H A D | sqlparse.go | 129 currentDirection := directionNone 150 currentDirection = directionUp 160 currentDirection = directionDown 167 if currentDirection != directionNone { 173 if currentDirection != directionNone { 181 if currentDirection == directionNone { 198 switch currentDirection { 222 if currentDirection == directionNone {
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/dports/sysutils/helm/helm-3.5.2/vendor/github.com/rubenv/sql-migrate/sqlparse/ |
H A D | sqlparse.go | 129 currentDirection := directionNone 150 currentDirection = directionUp 160 currentDirection = directionDown 167 if currentDirection != directionNone { 173 if currentDirection != directionNone { 181 if currentDirection == directionNone { 198 switch currentDirection { 222 if currentDirection == directionNone {
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/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/ |
H A D | Portal.cpp | 232 currentDirection.rotate( &angle ); in upgrade() 261 currentDirection.rotate( &angle ); in upgrade() 267 xPosition += currentDirection.mX; in upgrade() 270 currentDirection.mX = -currentDirection.mX; in upgrade() 274 currentDirection.mX = -currentDirection.mX; in upgrade() 277 yPosition += currentDirection.mY; in upgrade() 280 currentDirection.mY = -currentDirection.mY; in upgrade() 284 currentDirection.mY = -currentDirection.mY; in upgrade() 800 currentDirection[i].rotate( &angle ); in close() 901 currentDirection[i].rotate( &angle ); in close() [all …]
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/dports/x11/antimicro/antimicro-2.23/src/ |
H A D | joycontrolstick.cpp | 981 currentDirection = StickCentered; in reset() 1282 if (currentDirection == StickUp) in calculateMouseDirectionalDistance() 1667 if (currentDirection == StickUp) in calculateLastAccelerationDirectionalDistance() 1737 if (currentDirection == StickUp) in calculateDirectionalDistance() 1779 return currentDirection; in getCurrentDirection() 2419 currentDirection = StickUp; in determineStandardModeEvent() 2488 currentDirection = StickUp; in determineEightWayModeEvent() 2547 currentDirection = StickUp; in determineFourWayCardinalEvent() 2900 destStick->currentDirection = currentDirection; in copyAssignments() 3373 if (currentDirection == StickUp) in calculateAccelerationDistance() [all …]
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/dports/science/jmol/jmol-14.32.7/src/org/jmol/viewer/ |
H A D | AnimationManager.java | 131 int currentDirection = 1; field in AnimationManager 146 currentDirection = 1; in clear() 317 currentDirection = -currentDirection; in reverseAnimation() 350 currentDirection = 1; in rewindAnimation() 521 nextMorphFrame = frameNext = (animationDirection == currentDirection ? firstFrameIndex in setAnimationRelative() 525 currentDirection = -currentDirection; in setAnimationRelative() 550 return frameStep * direction * currentDirection; in getFrameStep()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/ |
H A D | turn.cpp | 52 Math::Vector3d currentDirection = _item3D->getDirectionVector(); in onGameLoop() local 53 float directionDeltaAngle = computeAngleBetweenVectorsXYPlane(currentDirection, direction); in onGameLoop() 68 direction = currentDirection; in onGameLoop()
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H A D | walk.cpp | 129 Math::Vector3d currentDirection = _item3D->getDirectionVector(); in onGameLoop() local 130 float directionDeltaAngle = computeAngleBetweenVectorsXYPlane(currentDirection, direction); in onGameLoop() 153 direction = currentDirection; in onGameLoop()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/ |
H A D | turn.cpp | 52 Math::Vector3d currentDirection = _item3D->getDirectionVector(); in onGameLoop() local 53 float directionDeltaAngle = computeAngleBetweenVectorsXYPlane(currentDirection, direction); in onGameLoop() 68 direction = currentDirection; in onGameLoop()
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/sub-attaq/ |
H A D | submarine_p.h | 89 if (submarine->currentDirection() == SubMarine::Left) { in onEntry() 122 … returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); in onEntry() 128 …submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left… in onExit()
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/dports/lang/spidermonkey60/firefox-60.9.0/testing/web-platform/meta/webrtc/ |
H A D | RTCDTMFSender-insertDTMF.https.html.ini | 2 [insertDTMF() should throw InvalidStateError if transceiver.currentDirection is recvonly] 5 [insertDTMF() should throw InvalidStateError if transceiver.currentDirection is inactive]
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H A D | RTCPeerConnection-removeTrack.https.html.ini | 5 [Calling removeTrack with currentDirection sendrecv should set direction to recvonly] 8 [Calling removeTrack with currentDirection recvonly should not change direction]
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H A D | RTCRtpTransceiver-setDirection.html.ini | 8 [setDirection should change transceiver.direction independent of transceiver.currentDirection]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/animation/sub-attaq/ |
H A D | submarine_p.h | 99 if (submarine->currentDirection() == SubMarine::Left) { in onEntry() 132 … returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); in onEntry() 138 …submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left… in onExit()
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/dports/multimedia/shotcut/shotcut-21.03.21/src/widgets/ |
H A D | countproducerwidget.cpp | 72 QString CountProducerWidget::currentDirection() const in currentDirection() function in CountProducerWidget 95 p->set("direction", currentDirection().toLatin1().constData()); in newProducer() 109 p.set("direction", currentDirection().toLatin1().constData()); in getPreset() 154 m_producer->set("direction", currentDirection().toLatin1().constData()); in on_directionCombo_activated()
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/dports/www/pear-Structures_DataGrid_Renderer_Smarty/Structures_DataGrid_Renderer_Smarty-0.1.5/Structures/DataGrid/Renderer/ |
H A D | Smarty.php | 259 if ((list($currentField, $currentDirection) = each($this->_currentSort)) 263 if ($currentDirection == 'ASC') { 268 $prepared[$key]['direction'] = $currentDirection;
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/ |
H A D | GroundContainer.java | 220 Direction currentDirection = user.getDirection(); in mouseWheelMoved() local 224 newDirection = currentDirection.nextDirection(); in mouseWheelMoved() 228 currentDirection.nextDirection().oppositeDirection(); in mouseWheelMoved() 231 if (newDirection != null && newDirection != currentDirection) { in mouseWheelMoved()
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/dports/graphics/tweeny/tweeny-3-6-g1c2eb4e/include/ |
H A D | tweenone.tcc | 75 return step(static_cast<float>(dt * currentDirection)/static_cast<float>(total), suppress); in step() 213 currentDirection = 1; in forward() 219 currentDirection = -1; in backward() 225 return currentDirection; in direction()
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H A D | tween.tcc | 83 return step(static_cast<float>(dt * currentDirection)/static_cast<float>(total), suppress); in step() 226 currentDirection = 1; in forward() 232 currentDirection = -1; in backward() 238 return currentDirection; in direction()
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/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/extsrc/com/lightcrafts/mediax/jai/ |
H A D | ROIShape.java | 392 int currentDirection; in classifyPolygon() local 394 currentDirection = -1; in classifyPolygon() 396 currentDirection = 1; in classifyPolygon() 398 currentDirection = -1; in classifyPolygon() 400 currentDirection = 1; in classifyPolygon() 402 currentDirection = 0; in classifyPolygon() 406 if (currentDirection != 0 && in classifyPolygon() 407 currentDirection == -previousDirection) { in classifyPolygon() 410 previousDirection = currentDirection; in classifyPolygon()
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/dports/www/grafana8/grafana-8.3.6/packages/jaeger-ui-components/src/ |
H A D | scroll-page.tsx | 35 const currentDirection = lastTween.to < scrollY ? 'up' : 'down'; 37 if (currentDirection === nextDirection) {
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/dports/www/foswiki/Foswiki-2.1.6/lib/Foswiki/Plugins/TablePlugin/ |
H A D | Core.pm | 997 my ($currentDirection) = @_; 998 $currentDirection = $SORT_DIRECTION->{'ASCENDING'} 999 unless defined $currentDirection && $currentDirection =~ m/[0-2]+/; 1000 $currentDirection ||= _getDefaultSortDirection(); 1001 return $currentDirection; 1007 my ($currentDirection) = @_; 1008 if ( !defined $currentDirection ) { 1012 if ( $currentDirection == $SORT_DIRECTION->{'ASCENDING'} ) { 1015 elsif ( $currentDirection == $SORT_DIRECTION->{'DESCENDING'} ) { 1018 elsif ( $currentDirection == $SORT_DIRECTION->{'NONE'} ) {
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/ |
H A D | Track.cpp | 428 it->currentDirection = trackBeginEnd.begin_direction; in track_circuit_iterator_previous() 449 it->currentDirection = trackBeginEnd.begin_direction; in track_circuit_iterator_previous() 460 if (!track_block_get_next(&it->last, &it->current, &it->currentZ, &it->currentDirection)) in track_circuit_iterator_next() 475 return track_block_get_next(&it->last, &it->current, &it->currentZ, &it->currentDirection); in track_circuit_iterator_next() 481 … firstIt->currentZ == secondIt->currentZ && firstIt->currentDirection == secondIt->currentDirection in track_circuit_iterators_match()
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/dports/www/pear-Structures_DataGrid_Renderer_Flexy/Structures_DataGrid_Renderer_Flexy-0.1.4/Structures/DataGrid/Renderer/ |
H A D | Flexy.php | 330 if (list($currentField,$currentDirection) = each($this->_currentSort) 332 if ($currentDirection == 'ASC') {
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/peep/ |
H A D | GuestPathfinding.h | 46 bool IsValidPathZAndDirection(TileElement* tileElement, int32_t currentZ, int32_t currentDirection);
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